<snapdata remixID="10337431"><project name="Finch-Activity-5" app="Snap! 6, https://snap.berkeley.edu" version="1"><notes></notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAACJUlEQVR4Xu3SwQkAIAADMd1/6AoucZ90gcKRu23HFIgKXACj8m5/AQBBSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt/5A4Lj3qhsHKpPAAAAAElFTkSuQmCC</thumbnail><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="true" hyperops="true" codify="false" inheritance="false" sublistIDs="false" scheduled="false" 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struct="atomic" id="2"></list></costumes><sounds><list struct="atomic" id="3"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites><sprite name="Sprite" idx="1" x="15.686274509804207" y="49.47826086956519" heading="195" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="1" color="80,80,80,1" pen="tip" id="8"><costumes><list id="9"><item><costume name="Untitled" center-x="240" center-y="180" 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id="10"/></item></list></costumes><sounds><list struct="atomic" id="11"></list></sounds><blocks></blocks><variables></variables><scripts><comment x="16" y="10" w="362" collapsed="false">Welcome to Snap! We have pre-loaded the Finch blocks for you. Blocks that move the Finch wheels are located in the Motion category. Blocks that control the beak LED are in the Looks category. Blocks that control the Finch buzzer are in the Sound category. Blocks that read sensor data are in the Sensing category. All Finch blocks are located at the end of the list of blocks in a given category, and they all contain the word “Finch”.&#xD;&#xD;If a block does not contain the word Finch, it is a regular Snap! block. You can right click on most regular Snap! blocks and select help… to find out how they work. Visit https://www.birdbraintechnologies.com/finch/curriculum/lesson/snap-finch-basics/ to find out how the Finch blocks work, or just try them! You can test any block just by clicking on it. For example, click on the Finch LED block, or change the numbers to generate different colors.&#xD;&#xD;&#xD;We’ve included a brief example as well to help you get started -------------------&gt;&#xD;Cover the left Finch obstacle sensor to turn on the LED, cover the right one to turn it off. See if you can make it flash. Happy coding!&#xD;</comment><script x="10" y="283.0000000000002"><block s="receiveKey"><l><option>1</option></l></block><block s="doRepeat"><l>1</l><script><custom-block s="Finch Buzzer %n Hz %n ms"><l>523</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>587</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>659</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>698</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>784</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>880</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>988</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>1047</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>988</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>880</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>784</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>698</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>659</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>587</l><l>500</l></custom-block><block s="doWait"><l>0.25</l></block><custom-block s="Finch Buzzer %n Hz %n ms"><l>523</l><l>500</l></custom-block></script></block></script><script x="593.0000000000011" y="56.99999999999994"><block s="doUntil"><block s="reportKeyPressed"><l><option>x</option></l></block><script><block s="doIf"><custom-block s="Finch Left Obstacle"></custom-block><script><custom-block s="Finch LED R: %n G: %n B: %n"><l>0</l><l>100</l><l>100</l></custom-block></script></block><block s="doIf"><custom-block s="Finch Right Obstacle"></custom-block><script><custom-block s="Finch LED R: %n G: %n B: %n"><l>0</l><l>0</l><l>0</l></custom-block></script></block></script></block></script><script x="355.00000000000006" y="313.9999999999998"><block s="receiveKey"><l><option>2</option></l></block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>523</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>587</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>659</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>698</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>784</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>880</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>988</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>1047</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>988</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>880</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>784</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>698</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>659</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>587</l><l>500</l></custom-block><custom-block s="Finch Buzz+Wait %n Hz %n ms"><l>523</l><l>500</l></custom-block></script></scripts></sprite><watcher scope="Stage" s="getLastAnswer" style="normal" x="0.07486979166674246" y="0.8610026790364635" color="4,148,220" hidden="true"/><watcher scope="Sprite" s="getScale" style="normal" x="0.07486979166674246" y="1.0182292565104163" color="143,86,227" hidden="true"/></sprites></stage><hidden></hidden><headers></headers><code></code><blocks><block-definition s="Say This %&apos;speech&apos;" type="command" category="sound"><header></header><code></code><translations></translations><inputs><input type="%txt">I am known by many names, but you may call me...Tim.</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>phrase</l></list><l>finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;var report = { message: "SPEAK", val: phrase};&#xD;chrome.runtime.sendMessage(finchAppID, report, function() {});</l></block><list><block var="speech"/></list></block></script></block-definition><block-definition s="Move Finch Left: %&apos;Left&apos; Right: %&apos;Right&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%n">0</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>left</l><l>right</l></list><l>finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.moveSpeed === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.moveSpeed = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setMoveSpeed: function (speeds) {&#xD;            function callback() {&#xD;                // This array comparison is by reference instead of value.&#xD;                // This could mean false negatives if it&apos;s set to the same value, but these are uncommon and&#xD;                // the consequences are just a couple more messages sent. I do not think it is worth the&#xD;                // execution time and code complexity to do a proper value comparison.&#xD;                if (window.birdbrain.moveSpeed.speeds === speeds) {&#xD;                    delete window.birdbrain.moveSpeed.speeds;&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.moveSpeed.setMoveSpeed(window.birdbrain.moveSpeed.speeds);&#xD;                }&#xD;            }&#xD;            var report = {&#xD;                message: "M".charCodeAt(0),&#xD;                leftDirection: speeds[0] &lt; 0 ? 1 : 0,&#xD;                leftSpeed: Math.abs(speeds[0]),&#xD;                rightDirection: speeds[1] &lt; 0 ? 1 : 0,&#xD;                rightSpeed: Math.abs(speeds[1]),&#xD;            };&#xD;            console.log(report);&#xD;            chrome.runtime.sendMessage(finchAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;// constrain n to the range [-255..255]&#xD;function constrain(n) {&#xD;    return Math.max(Math.min(n, 255), -255);&#xD;}&#xD;&#xD;var speeds = [constrain(Math.round(left * 2.55)), constrain(Math.round(right * 2.55))];&#xD;&#xD;if (window.birdbrain.moveSpeed.speeds === undefined) {&#xD;  window.birdbrain.moveSpeed.setMoveSpeed(speeds);&#xD;}&#xD;&#xD;window.birdbrain.moveSpeed.speeds = speeds;</l></block><list><block var="Left"/><block var="Right"/></list></block></script></block-definition><block-definition s="Stop Finch" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><custom-block s="Move Finch Left: %n Right: %n"><l>0</l><l>0</l></custom-block></script></block-definition><block-definition s="Finch LED R: %&apos;red&apos; G: %&apos;green&apos; B: %&apos;blue&apos;" type="command" category="looks"><header></header><code></code><translations></translations><inputs><input type="%n">0</input><input type="%n">50</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>red</l><l>green</l><l>blue</l></list><l>finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.LED === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.LED = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setLED: function (values) {&#xD;            function callback() {&#xD;                // This array comparison is by reference instead of value.&#xD;                // This could mean false negatives if it&apos;s set to the same value, but these are uncommon and&#xD;                // the consequences are just a couple more messages sent. I do not think it is worth the&#xD;                // execution time and code complexity to do a proper value comparison.&#xD;                if (window.birdbrain.LED.values === values) {&#xD;                    delete window.birdbrain.LED.values;&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.LED.setLED(window.birdbrain.LED.values);&#xD;                }&#xD;            }&#xD;            var report = {  message: "O".charCodeAt(0),&#xD;                            red: values[0],&#xD;                            green: values[1],&#xD;                            blue: values[2]&#xD;                         };&#xD;            console.log(report);&#xD;            chrome.runtime.sendMessage(finchAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;// constrain n to the range [0..255]&#xD;function constrain(n) {&#xD;    return Math.max(Math.min(n, 255), 0);&#xD;}&#xD;&#xD;var values = [constrain(Math.round(red * 2.55)), constrain(Math.round(green * 2.55)), constrain(Math.round(blue * 2.55))];&#xD;&#xD;if (window.birdbrain.LED.values === undefined) {&#xD;  window.birdbrain.LED.setLED(values);&#xD;}&#xD;&#xD;window.birdbrain.LED.values = values;</l></block><list><block var="red"/><block var="green"/><block var="blue"/></list></block></script></block-definition><block-definition s="Finch Buzzer %&apos;frequency&apos; Hz %&apos;duration&apos; ms" type="command" category="sound"><header></header><code></code><translations></translations><inputs><input type="%n">440</input><input type="%n">500</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>freq</l><l>time</l></list><l>finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.buzzer === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.buzzer = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setBuzzer: function (value) {&#xD;            function callback() {&#xD;                // This object comparison is by reference instead of value.&#xD;                // This could mean false negatives if it&apos;s set to the same value, but these are uncommon and&#xD;                // the consequences are just a couple more messages sent. I do not think it is worth the&#xD;                // execution time and code complexity to do a proper value comparison.&#xD;                if (window.birdbrain.buzzer.value === value) {&#xD;                    delete window.birdbrain.buzzer.value;&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.buzzer.setBuzzer(window.birdbrain.buzzer.value);&#xD;                }&#xD;            }&#xD;            var report = {&#xD;                message: "B".charCodeAt(0),&#xD;                timeHigh: value.time &gt;&gt; 8,  // Since the report must be in bytes&#xD;                timeLow: value.time &amp; 0xFF, // and these values are bigger than a byte&#xD;                freqHigh: value.freq &gt;&gt; 8,  // they are split into two bytes&#xD;                freqLow: value.freq &amp; 0xFF&#xD;            };&#xD;            chrome.runtime.sendMessage(finchAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;// constrain n to the range [0..65535]&#xD;function constrain(n) {&#xD;    return Math.max(Math.min(n, 0xFFFF), 0);&#xD;}&#xD;&#xD;var value = {&#xD;    freq: constrain(Math.round(freq)),&#xD;    time: constrain(Math.round(time))&#xD;};&#xD;&#xD;if (window.birdbrain.buzzer.value === undefined) {&#xD;    window.birdbrain.buzzer.setBuzzer(value);&#xD;}&#xD;&#xD;window.birdbrain.buzzer.value = value;</l></block><list><block var="frequency"/><block var="duration"/></list></block></script></block-definition><block-definition s="Finch Buzz+Wait %&apos;frequency&apos; Hz %&apos;duration&apos; ms" type="command" category="sound"><header></header><code></code><translations></translations><inputs><input type="%n">440</input><input type="%n">500</input></inputs><script><custom-block s="Finch Buzzer %n Hz %n ms"><block var="frequency"/><block var="duration"/></custom-block><block s="doWait"><block s="reportQuotient"><block var="duration"/><l>1000</l></block></block></script></block-definition><block-definition s="Finch Left Light Sensor" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.lights[0];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy1 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy1;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Right Light Sensor" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.lights[1];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy2 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy2;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Light Sensors" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="reportNewList"><list><custom-block s="Finch Left Light Sensor"></custom-block><custom-block s="Finch Right Light Sensor"></custom-block></list></block></block></script></block-definition><block-definition s="Finch X Acceleration" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.acceleration[0];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy3 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy3;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Y Acceleration" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.acceleration[1];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy4 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy4;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Z Acceleration" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.acceleration[2];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy5 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy5;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Orientation" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var acceleration = Array(3);&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;        acceleration = response.acceleration;&#xD;        callback(acceleration);&#xD;    };&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;    var orientation;&#xD;&#xD;        if(acceleration[0] &gt; -0.5 &amp;&amp; acceleration[0] &lt; 0.5 &amp;&amp; acceleration[1] &lt; 0.5 &amp;&amp; acceleration[1] &gt; -0.5 &amp;&amp; acceleration[2] &gt; 0.65 &amp;&amp; acceleration[2] &lt; 1.5)&#xD;&#xD;            orientation =  "level";&#xD;&#xD;        else if(acceleration[0] &gt; -0.5 &amp;&amp; acceleration[0] &lt; 0.5 &amp;&amp; acceleration[1] &lt; 0.5 &amp;&amp; acceleration[1] &gt; -0.5 &amp;&amp; acceleration[2] &gt; -1.5 &amp;&amp; acceleration[2] &lt; -0.65)&#xD;&#xD;            orientation = "upside down";&#xD;&#xD;        else if(acceleration[0] &lt; 1.5 &amp;&amp; acceleration[0] &gt; 0.8 &amp;&amp; acceleration[1] &gt;-0.3 &amp;&amp; acceleration[1] &lt; 0.3 &amp;&amp; acceleration[2] &gt; -0.3 &amp;&amp; acceleration[2] &lt; 0.3)&#xD;&#xD;            orientation = "beak down";&#xD;&#xD;        else if(acceleration[0] &lt; -0.8 &amp;&amp; acceleration[0] &gt; -1.5 &amp;&amp; acceleration[1] &gt;-0.3 &amp;&amp; acceleration[1] &lt; 0.3 &amp;&amp; acceleration[2] &gt; -0.3 &amp;&amp; acceleration[2] &lt; 0.3)&#xD;&#xD;            orientation = "beak up";&#xD;&#xD;        else if(acceleration[0] &gt; -0.5 &amp;&amp; acceleration[0] &lt; 0.5 &amp;&amp; acceleration[1] &gt; 0.7 &amp;&amp; acceleration[1] &lt; 1.5 &amp;&amp; acceleration[2] &gt; -0.5 &amp;&amp; acceleration[2] &lt; 0.5)&#xD;&#xD;            orientation = "left wing down";&#xD;&#xD;        else if(acceleration[0] &gt; -0.5 &amp;&amp; acceleration[0] &lt; 0.5 &amp;&amp; acceleration[1] &gt; -1.5 &amp;&amp; acceleration[1] &lt; -0.7 &amp;&amp; acceleration[2] &gt; -0.5 &amp;&amp; acceleration[2] &lt; 0.5)&#xD;&#xD;            orientation = "right wing down";&#xD;&#xD;        else&#xD;&#xD;            orientation = "in between";&#xD;    console.log("sensor value has been set: ", orientation);&#xD;&#xD;    myself.finchDummy6 = orientation;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy6;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Accelerations" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="reportNewList"><list><custom-block s="Finch X Acceleration"></custom-block><custom-block s="Finch Y Acceleration"></custom-block><custom-block s="Finch Z Acceleration"></custom-block></list></block></block></script></block-definition><block-definition s="Finch Left Obstacle" type="predicate" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.obstacles[0];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    var pred = (sensorvalue !== 0);&#xD;    console.log("sensor value has been set: ", pred);&#xD;&#xD;    myself.finchDummy7 = pred;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy7;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Right Obstacle" type="predicate" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.obstacles[1];&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    var pred = (sensorvalue !== 0);&#xD;    console.log("sensor value has been set: ", pred);&#xD;&#xD;    myself.finchDummy8 = pred;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.05</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy8;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Obstacles" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="reportNewList"><list><custom-block s="Finch Left Obstacle"></custom-block><custom-block s="Finch Right Obstacle"></custom-block></list></block></block></script></block-definition><block-definition s="Finch Temperature Celcius" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRun"><block s="reportJSFunction"><list></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;finchAppID = "ojocioejjpmeccjfjlhkepchminjemod";&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;        sensorvalue = response.temperature;&#xD;        callback(sensorvalue);&#xD;&#xD;    };&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;    chrome.runtime.sendMessage(finchAppID, {&#xD;&#xD;        message: "POLL"&#xD;&#xD;    }, getValue);&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;    &#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;    myself.finchDummy9 = sensorvalue;&#xD;};&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;</l></block><list></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return this.finchDummy9;</l></block><list></list></block></block></script></block-definition><block-definition s="Finch Temperature Fahrenheit" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="reportSum"><block s="reportProduct"><l>1.8</l><custom-block s="Finch Temperature Celcius"></custom-block></block><l>32</l></block></block></script></block-definition></blocks><variables></variables></project><media name="Finch-Activity-5" app="Snap! 6, https://snap.berkeley.edu" version="1"></media></snapdata>