<snapdata remixID="10414836"><project name="secret code maker" app="Snap! 6, https://snap.berkeley.edu" version="1"><notes>save and load data &#xD;with a code</notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAADhUlEQVR4Xu3Yv0uUcQDH8e9xxY2F5Co02IFDqw2Bi1tDHLjV3No/ELnaEoENYUtDg4M/+gOOFimQRjFIl3BWaGgK7IlHyCEL7/HED3avZ358Pn7fvjjusVVVVVVcCoQKtAAMlTd7VABAEKIFAIzmNw4gA9ECAEbzGweQgWgBAKP5jQPIQLQAgNH8xgFkIFoAwGh+4wAyEC0AYDS/cQAZiBYAMJrfOIAMRAsAGM1vHEAGogUAjOY3DiAD0QIARvMbB5CBaAEAo/mNA8hAtACA0fzGAWQgWgDAaH7jADIQLQBgNL9xABmIFgAwmt84gAxECwAYzW8cQAaiBQCM5jcOIAPRAgBG8xsHkIFoAQCj+Y0DyEC0AIDR/MYBZCBaAMBofuMAMhAtAGA0v3EAGYgWADCa3ziADEQLABjNbxxABqIFAIzmNw4gA9ECAEbzGweQgWgBAKP5jQPIQLQAgNH8xgFkIFoAwGh+4wAyEC0AYDS/cQAZiBYAMJrfOIAMRAsAGM1vHEAGogUAjOY3DiAD0QIARvMbB5CBaAEAo/mNA8hAtACA0fzGAWQgWgDAaH7jADIQLQBgNL9xABmIFgAwmt84gAxECwAYzW8cQAaiBQCM5jcOIAPRAgBG8xsHkIFoAQCj+Y0DyEC0AIDR/MYBZCBaAMBofuMAMhAtAGA0v3EAGYgWADCa3ziADEQLABjNbxxABqIFAIzmNw4gA9ECAEbzGweQgWgBAKP5jQPIQLQAgNH8xs8EcHd3t0xOTqqnwNAFzgRwdna29Pv9occ9QIHGAA8PD8vc3FxZX19XT4GhCzQGODMzU8bGxhoBrKqqfLnSK4s3D8rz7X7pdDpD/+Ie8H8UaAyw1+sdnXx8fLwsLS0NXGFra6t0bj85vv/geru8u3ejPHs7+DMGHnPjpSlwZoDtdrusrKw0OujTR4/Lw9df//ozH659L3c/vfJy06jo5b+5EcDNzc2ysLBwfOqm3wN3WvdPFHtx61tZ/Py+1KBdo1egEcBut1umpqaOKy0vLw/8fW670ytXf/wsL1s75cHHN2X6zvTo1XbiEwUaAfz9/W9iYqLs7e2V/f39srGxcWrW+iWkvlqt1qn3umG0CgwMsEZU//tldXX1qFD9UjE/P1/W1tZGq5jTnmuBRgD//ASrUfpUO9e/x8g9bGCAI1fGgS+kAIAXktnIvwoAyEa0wC/SXDy3Cy55TwAAAABJRU5ErkJggg==</thumbnail><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="false" hyperops="true" codify="false" inheritance="true" sublistIDs="false" scheduled="false" id="1"><pentrails>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAeAAAAFoCAYAAACPNyggAAAOhUlEQVR4Xu3VwQkAAAjEMN1/abewn7jAQRC64wgQIECAAIF3gX1fNEiAAAECBAiMAHsCAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQICLAfIECAAAECgYAAB+gmCRAgQICAAPsBAgQIECAQCAhwgG6SAAECBAgIsB8gQIAAAQKBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECAiwHyBAgAABAoGAAAfoJgkQIECAgAD7AQIECBAgEAgIcIBukgABAgQIHLFxAWmhEwHPAAAAAElFTkSuQmCC</pentrails><costumes><list struct="atomic" id="2"></list></costumes><sounds><list struct="atomic" id="3"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites><sprite name="Sprite" idx="1" x="-200" y="-140" heading="0" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="80,80,80,1" pen="tip" id="8"><costumes><list struct="atomic" id="9"></list></costumes><sounds><list struct="atomic" id="10"></list></sounds><blocks></blocks><variables></variables><scripts><script x="252" y="273.1666666666662"><block s="receiveInteraction"><l><option>clicked</option></l></block><block s="doAsk"><l>code:</l></block><block s="doSetVar"><l>a1</l><block s="getLastAnswer"></block></block><block s="doAsk"><l>enter data</l></block><block s="doSetVar"><l>a2</l><block s="getLastAnswer"></block></block><custom-block s="access code: %s save: %s data"><block var="a1"/><block var="a2"/></custom-block></script></scripts></sprite><watcher var="a" style="normal" x="10" y="10" color="243,118,29" hidden="true"/><watcher var="b" style="normal" x="10" y="31.000001999999995" color="243,118,29" hidden="true"/><watcher var="list" style="normal" x="-1" y="0.000003999999989900971" color="243,118,29" hidden="true"/><sprite name="Sprite(2)" idx="2" x="-134" y="-155" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="216.75,0,78.03000000000007,1" pen="tip" id="34"><costumes><list struct="atomic" id="35"></list></costumes><sounds><list struct="atomic" id="36"></list></sounds><blocks></blocks><variables></variables><scripts><script x="128" y="262"><block s="receiveInteraction"><l><option>clicked</option></l></block><block s="doAsk"><l>code: </l></block><block s="bubble"><custom-block s="get value from key: %s in browser"><block s="getLastAnswer"></block></custom-block></block></script></scripts></sprite><watcher var="a1" style="normal" x="10" y="52.00000399999999" color="243,118,29" hidden="true"/><watcher var="a2" style="normal" x="10" y="73.00000599999998" color="243,118,29" hidden="true"/></sprites></stage><hidden></hidden><headers></headers><code></code><blocks><block-definition s="access code: %&apos;key&apos; save: %&apos;data&apos; data" type="command" category="other"><header></header><code></code><translations></translations><inputs><input type="%s"></input><input type="%s"></input></inputs><script><custom-block s="store key: %s value: %s in browser"><block var="key"/><block var="data"/></custom-block></script></block-definition><block-definition s="store key: %&apos;key&apos; value: %&apos;value&apos; in browser" type="command" category="other"><header></header><code></code><translations></translations><inputs><input type="%s"></input><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>key</l><l>value</l><l>proc</l></list><l>proc.assertType(key, [&apos;text&apos;, &apos;number&apos;]);&#xD;proc.assertType(value, [&apos;text&apos;, &apos;number&apos;]);&#xD;window.localStorage.setItem(&apos;-snap-project-&apos; + key, &apos;&apos; + value);</l></block><list><block var="key"/><block var="value"/></list></block></script></block-definition><block-definition s="stored data in browser" type="reporter" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>var str = window.localStorage,&#xD;    len = str.length,&#xD;    result = [],&#xD;    key,&#xD;    i;&#xD;for (i = 0; i &lt; len; i += 1) {&#xD;  key = str.key(i);&#xD;  if (key.startsWith(&apos;-snap-project-&apos;)) {&#xD;    result.push(new List([key.slice(14), str.getItem(key)]));&#xD;  }&#xD;}&#xD;return new List(result);</l></block><list></list></block></block></script></block-definition><block-definition s="remove key: %&apos;key&apos; in browser" type="command" category="other"><header></header><code></code><translations></translations><inputs><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>key</l><l>proc</l></list><l>proc.assertType(key, [&apos;text&apos;, &apos;number&apos;]);&#xD;window.localStorage.removeItem(&apos;-snap-project-&apos; + key);</l></block><list><block var="key"/></list></block></script></block-definition><block-definition s="clear data in browser" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doWarp"><script><block s="doForEach"><l>item</l><custom-block s="stored data in browser"></custom-block><script><custom-block s="remove key: %s in browser"><block s="reportListItem"><l>1</l><block var="item"/></block></custom-block></script></block></script></block></script></block-definition><block-definition s="get value from key: %&apos;key&apos; in browser" type="reporter" category="other"><comment x="0" y="0" w="199.33333333333334" collapsed="false">Reports the value previously stored under&#xD;the input key in the browser&apos;s local storage.&#xD;Reports False if the key is not found.</comment><header></header><code></code><translations></translations><inputs><input type="%s"></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>key</l></list><l>var str = window.localStorage,&#xD;    result = str.getItem(&apos;-snap-project-&apos;+key);&#xD;if (!result) {&#xD;   return false;&#xD;}&#xD;return result;</l></block><list><block var="key"/></list></block></block></script></block-definition><block-definition s="%&apos;a&apos; &lt;=&gt; %&apos;b&apos;" type="predicate" category="operators"><header></header><code></code><translations></translations><inputs><input type="%s"></input><input type="%s"></input></inputs><script><block s="doReport"><block s="reportOr"><block s="reportLessThan"><block var="a"/><block var="b"/></block><block s="reportOr"><block s="reportEquals"><block var="a"/><block var="b"/></block><block s="reportGreaterThan"><block var="a"/><block var="b"/></block></block></block></block></script></block-definition><block-definition s="setting %&apos;which&apos;" type="reporter" category="sensing"><comment x="0" y="0" w="254.66666666666666" collapsed="false">Allows reading global settings programmatically.&#xD;&#xD;Eisenberg&apos;s Law:  Anything you can do from the user interface you should be able to do in your program, and vice versa.  This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:o valor da configuração _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Project notes&#xD;Project name&#xD;User&#xD;Presentation mode&#xD;Language&#xD;Zoom blocks&#xD;Stage size&#xD;Stage scale&#xD;Retina display support&#xD;Long form input dialog&#xD;Plain prototype labels&#xD;Input sliders&#xD;Execute on slider change&#xD;Clicking sound&#xD;Turbo mode&#xD;Flat design&#xD;Keyboard editing&#xD;Visible stepping&#xD;Thread safe scripts&#xD;Prefer smooth animations&#xD;Flat line ends&#xD;Codification support&#xD;Inheritance support&#xD;Hyper blocks support&#xD;Visible palette</options></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>which</l></list><l>var stage = this.parentThatIsA(StageMorph),&#xD;    ide = stage.parentThatIsA(IDE_Morph),&#xD;    world = stage.parentThatIsA(WorldMorph);&#xD;&#xD;switch (which) {&#xD;    case &apos;Project notes&apos;:&#xD;        return ide.projectNotes;&#xD;    case &apos;Project name&apos;:&#xD;        return ide.projectName;&#xD;    case &apos;User&apos;:&#xD;        return ide.cloud.username;&#xD;    case &apos;Presentation mode&apos;:&#xD;        return ide.isAppMode;&#xD;    case &apos;Language&apos;:&#xD;        return SnapTranslator.language;&#xD;    case &apos;Zoom blocks&apos;:&#xD;        return SyntaxElementMorph.prototype.scale;&#xD;    case &apos;Stage size&apos;:&#xD;        return new List([StageMorph.prototype.dimensions.x,&#xD;                                   StageMorph.prototype.dimensions.y]);&#xD;    case &apos;Stage scale&apos;:&#xD;       return stage.scale;&#xD;    case &apos;Retina display support&apos;:&#xD;        return isRetinaEnabled();&#xD;    case &apos;Long form input dialog&apos;:&#xD;        return InputSlotDialogMorph.prototype.isLaunchingExpanded;&#xD;    case &apos;Plain prototype labels&apos;:&#xD;        return BlockLabelPlaceHolderMorph.prototype.plainLabel;&#xD;    case &apos;Input sliders&apos;:&#xD;        return MorphicPreferences.useSliderForInput;&#xD;    case &apos;Execute on slider change&apos;:&#xD;        return ArgMorph.prototype.executeOnSliderEdit;&#xD;    case &apos;Clicking sound&apos;:&#xD;        return !!BlockMorph.prototype.snapSound;&#xD;    case &apos;Turbo mode&apos;:&#xD;        return stage.isFastTracked;&#xD;    case &apos;Flat design&apos;:&#xD;        return MorphicPreferences.isFlat;&#xD;    case &apos;Keyboard editing&apos;:&#xD;        return !!this.scripts.focus;&#xD;    case &apos;Visible stepping&apos;:&#xD;        return Process.prototype.enableSingleStepping;&#xD;    case &apos;Thread safe scripts&apos;:&#xD;        return stage.isThreadSafe;&#xD;    case &apos;Prefer smooth animations&apos;:&#xD;        return StageMorph.prototype.frameRate &gt; 0;&#xD;    case &apos;Flat line ends&apos;:&#xD;        return SpriteMorph.prototype.useFlatLineEnds;&#xD;    case &apos;Codification support&apos;:&#xD;        return StageMorph.prototype.enableCodeMapping;&#xD;    case &apos;Inheritance support&apos;:&#xD;        return StageMorph.prototype.enableInheritance;&#xD;    case &apos;Hyper blocks support&apos;:&#xD;        return Process.prototype.enableHyperOps;&#xD;    default: return which;&#xD;    case &apos;Visible palette&apos;:&#xD;        return ide.currentCategory;&#xD;}</l></block><list><block var="which"/></list></block></block></script></block-definition><block-definition s="set flag %&apos;which&apos; to %&apos;tf&apos;" type="command" category="sensing"><comment x="0" y="0" w="254.66666666666666" collapsed="false">Allows changing global settings programmatically.&#xD;This block is for Boolean (checkbox) settings; use&#xD;SET VALUE for numeric or text values.&#xD;&#xD;Eisenberg&apos;s Law:  Anything you can do from the user interface you should be able to do in your program, and vice versa.  This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:altera o valor da configuração _ para _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Presentation mode&#xD;Retina display support&#xD;Long form input dialog&#xD;Plain prototype labels&#xD;Input sliders&#xD;Execute on slider change&#xD;Clicking sound&#xD;Turbo mode&#xD;Flat design&#xD;Keyboard editing&#xD;Visible stepping&#xD;Thread safe scripts&#xD;Prefer smooth animations&#xD;Flat line ends&#xD;Codification support&#xD;Inheritance support&#xD;Hyper blocks support</options></input><input type="%b"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>which</l><l>tf</l></list><l>var   stage = this.parentThatIsA(StageMorph),&#xD;        ide = stage.parentThatIsA(IDE_Morph),&#xD;        world = stage.parentThatIsA(WorldMorph),&#xD;        thisObj = this;&#xD;&#xD;if (tf != !!tf) return;&#xD;&#xD;try{&#xD;ide.savingPreferences = false;&#xD;&#xD;switch (which) {&#xD;    case &apos;Presentation mode&apos;:&#xD;        if (tf != ide.isAppMode) ide.toggleAppMode();&#xD;        break;&#xD;    case &apos;Retina display support&apos;:&#xD;        if (tf != isRetinaEnabled()) ide.toggleRetina();&#xD;        break;&#xD;    case &apos;Long form input dialog&apos;:&#xD;        if (tf != InputSlotDialogMorph.prototype.isLaunchingExpanded)&#xD;            ide.toggleLongFormInputDialog();&#xD;        break;&#xD;    case &apos;Plain prototype labels&apos;:&#xD;        if (tf != BlockLabelPlaceHolderMorph.prototype.plainLabel)&#xD;            ide.togglePlainPrototypeLabels();&#xD;        break;&#xD;    case &apos;Input sliders&apos;:&#xD;        MorphicPreferences.useSliderForInput = tf;&#xD;        break;&#xD;    case &apos;Execute on slider change&apos;:&#xD;        ArgMorph.prototype.executeOnSliderEdit = tf;&#xD;        break;&#xD;    case &apos;Clicking sound&apos;:&#xD;        if (tf != !!BlockMorph.prototype.snapSound)&#xD;            BlockMorph.prototype.toggleSnapSound();&#xD;        break;&#xD;    case &apos;Turbo mode&apos;:&#xD;        if (tf != stage.isFastTracked)&#xD;            ide.toggleFastTracking();&#xD;        break;&#xD;    case &apos;Flat design&apos;:&#xD;        if (tf == MorphicPreferences.isFlat) break;&#xD;        if (tf)&#xD;            ide.flatDesign();&#xD;        else&#xD;            ide.defaultDesign();&#xD;        break;&#xD;    case &apos;Keyboard editing&apos;:&#xD;        if (thisObj.scripts.focus &amp;&amp; !tf) {&#xD;            thisObj.scripts.focus.stopEditing();&#xD;        } else if (tf &amp;&amp; !thisObj.scripts.focus) {&#xD;            thisObj.scripts.toggleKeyboardEntry();&#xD;        };&#xD;        break;&#xD;    case &apos;Visible stepping&apos;:&#xD;        if (tf != Process.prototype.enableSingleStepping)&#xD;            ide.toggleSingleStepping();&#xD;        break;&#xD;    case &apos;Thread safe scripts&apos;:&#xD;        stage.isThreadSafe = tf;&#xD;        break;&#xD;    case &apos;Prefer smooth animations&apos;:&#xD;        if (tf != (StageMorph.prototype.frameRate &gt; 0))&#xD;            ide.toggleVariableFrameRate();&#xD;        break;&#xD;    case &apos;Flat line ends&apos;:&#xD;        SpriteMorph.prototype.useFlatLineEnds = tf;&#xD;        break;&#xD;    case &apos;Codification support&apos;:&#xD;        if (tf != StageMorph.prototype.enableCodeMapping) {&#xD;            StageMorph.prototype.enableCodeMapping = tf;&#xD;            ide.currentSprite.blocksCache.variables = null;&#xD;            ide.currentSprite.paletteCache.variables = null;&#xD;            ide.refreshPalette();&#xD;        }&#xD;        break;&#xD;    case &apos;Inheritance support&apos;:&#xD;        if (tf != StageMorph.prototype.enableInheritance) {&#xD;            StageMorph.prototype.enableInheritance = tf;&#xD;            ide.currentSprite.blocksCache.variables = null;&#xD;            ide.currentSprite.paletteCache.variables = null;&#xD;            ide.refreshPalette();&#xD;        }&#xD;        break;&#xD;    case &apos;Hyper blocks support&apos;:&#xD;        Process.prototype.enableHyperOps = tf;&#xD;        break;&#xD;};&#xD;}&#xD;finally {&#xD;ide.savingPreferences = false;&#xD;};&#xD;</l></block><list><block var="which"/><block var="tf"/></list></block></script></block-definition><block-definition s="set value %&apos;which&apos; to %&apos;value&apos;" type="command" category="sensing"><comment x="0" y="0" w="254.66666666666666" collapsed="false">Allows changing global settings programmatically.&#xD;This block is for numeric or text settings; use&#xD;SET FLAG for Boolean (checkbox) values.&#xD;&#xD;Eisenberg&apos;s Law:  Anything you can do from the user interface you should be able to do in your program, and vice versa.  This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:altera o valor da configuração _ para _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Project notes&#xD;Project name&#xD;Language&#xD;Zoom blocks&#xD;Stage size&#xD;Stage scale&#xD;Visible palette</options></input><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>which</l><l>value</l></list><l>var   stage = this.parentThatIsA(StageMorph),&#xD;        ide = stage.parentThatIsA(IDE_Morph),&#xD;        world = stage.parentThatIsA(WorldMorph);&#xD;&#xD;try {&#xD;ide.savingPreferences = false;&#xD;&#xD;switch (which) {&#xD;    case &apos;Project notes&apos;:&#xD;        ide.projectNotes = value;&#xD;        break;&#xD;    case &apos;Project name&apos;:&#xD;        ide.setProjectName(value);&#xD;        break;&#xD;    case &apos;Language&apos;:&#xD;        ide.setLanguage(value);&#xD;        break;&#xD;    case &apos;Zoom blocks&apos;:&#xD;        if (!isNaN(value)) ide.setBlocksScale(Math.min(value, 12));&#xD;        break;&#xD;    case &apos;Stage size&apos;:&#xD;        if ((value instanceof List) &amp;&amp; value.length()==2&#xD;                       &amp;&amp; !isNaN(value.at(1)) &amp;&amp; !isNaN(value.at(2)))&#xD;            ide.setStageExtent(new Point(value.at(1), value.at(2)));&#xD;        break;&#xD;    case &apos;Stage scale&apos;:&#xD;        ide.toggleStageSize(value != 1, Math.max(0.1, value));&#xD;        break;&#xD;    case &apos;Visible palette&apos;:&#xD;        ide.currentCategory = value.toLowerCase();&#xD;        ide.categories.children.forEach(function (each) {&#xD;                each.refresh();&#xD;        });&#xD;        ide.refreshPalette(true);&#xD;        break;&#xD;};&#xD;}&#xD;finally {ide.savingPreferences = true;&#xD;};</l></block><list><block var="which"/><block var="value"/></list></block></script></block-definition><block-definition s="create %&apos;scope&apos; var %&apos;names&apos;" type="command" category="variables"><comment x="0" y="0" w="146" collapsed="false">This block creates  new variables on the selected scope: global (for all sprites), sprite (for this sprite only) or script (only for that blocks stack) with the names given (in &apos;names&apos; list).&#xD;&#xD;If there is already a variable with that name in that scope, it does nothing: no errors and no overwrites.</comment><header></header><code></code><translations>pt:cria as variáveis _ _&#xD;ca:crea les _ variables _&#xD;es:crear las _ variables _&#xD;de:erstellen _ var _&#xD;</translations><inputs><input type="%s" readonly="true">global<options>global&#xD;sprite&#xD;script</options></input><input type="%mult%txt"></input></inputs><script><block s="doIfElse"><block s="reportEquals"><block var="scope"/><l>script</l></block><script><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (!proc.homeContext.variables.vars[varName]) proc.homeContext.variables.addVar(varName);</l></block><list><block var="each item"/></list></block></script></block></script><script><block s="doDeclareVariables"><list><l>global</l></list></block><block s="doIfElse"><block s="reportEquals"><block var="scope"/><l>sprite</l></block><script><block s="doSetVar"><l>global</l><block s="reportBoolean"><l><bool>false</bool></l></block></block></script><script><block s="doSetVar"><l>global</l><block s="reportBoolean"><l><bool>true</bool></l></block></block></script></block><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>global</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (global &amp;&amp; !proc.homeContext.variables.parentFrame.parentFrame.vars[varName]) this.addVariable(varName, true);&#xD;if (!global &amp;&amp; !proc.homeContext.variables.parentFrame.vars[varName]) this.addVariable(varName, false);</l></block><list><block var="each item"/><block var="global"/></list></block></script></block><block s="doRun"><block s="reportJSFunction"><list></list><l>var ide = this.parentThatIsA(IDE_Morph);&#xD;ide.flushBlocksCache(&apos;variables&apos;); // b/c of inheritance&#xD;ide.refreshPalette();</l></block><list></list></block></script></block></script></block-definition><block-definition s="delete var %&apos;names&apos;" type="command" category="variables"><comment x="0" y="0" w="217" collapsed="false">This block deletes all the variables with the names given (inside input list).&#xD;&#xD;Each name will make only one variable deletion, and this will be the variable found following the scope order: &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;If we have a &quot;testing&quot; sprite variable and also a &quot;testing&quot; global one, deleting &quot;testing&quot; will delete only the sprite one (Yes! we can also do &quot;delete var (testing, testing)&quot; to delete both.&#xD;&#xD;If one variable does not exists (in any scope) an error happens, stopping block action in that point. You can check it before with the &quot;does var (name) exists?&quot;block. </comment><header></header><code></code><translations>pt:remove as variáveis _&#xD;ca:esborra les variables _&#xD;es:borrar variables _&#xD;de:löschen var _&#xD;</translations><inputs><input type="%mult%txt"></input></inputs><script><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (typeof proc.homeContext.variables.vars[varName] !== &apos;undefined&apos;) {&#xD;    delete proc.homeContext.variables.vars[varName];&#xD;} else if (this.deletableVariableNames().indexOf(varName) != -1) {&#xD;    this.deleteVariable(varName);&#xD;} else {&#xD;    throw new Error("variable doesn&apos;t exist: " + varName);&#xD;}</l></block><list><block var="each item"/></list></block></script></block><block s="doRun"><block s="reportJSFunction"><list></list><l>var ide = this.parentThatIsA(IDE_Morph);&#xD;ide.flushBlocksCache(&apos;variables&apos;); // b/c of inheritance&#xD;ide.refreshPalette();</l></block><list></list></block></script></block-definition><block-definition s="set var %&apos;name&apos; to %&apos;value&apos;" type="command" category="variables"><comment x="0" y="0" w="240.4931640625" collapsed="false">This block sets the given value (last input) to the variable named with the name givent (var input).&#xD;&#xD;It looks for that variable following the scope order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos; (the first match it finds).&#xD;&#xD;If that variable does not exist (in any scope) an error happens, stopping their script. You can check it before using the &quot;does var (name) exists?&quot; block. </comment><header></header><code></code><translations>ca:assigna a _ el valor _&#xD;es:asignar a _ el valor _&#xD;pt:altera _ para _&#xD;de:setze var _ auf _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>value</l><l>proc</l></list><l>if ((typeof varName) != "string") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;proc.homeContext.variables.setVar(varName, value);</l></block><list><block var="name"/><block var="value"/></list></block></script></block-definition><block-definition s="var %&apos;name&apos;" type="reporter" category="variables"><comment x="0" y="0" w="178.00000000000003" collapsed="false">This block reports the value of the variable with the name given.&#xD;&#xD;It looks for that variable following the scope order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos; (the first match it finds).&#xD;&#xD;If that variable does not exist (in any scope) an error happens, stopping their script. You can check it before using the &quot;does var (name) exists?&quot; block. </comment><header></header><code></code><translations>pt:o valor de _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;return proc.homeContext.variables.getVar(varName);</l></block><list><block var="name"/></list></block></block></script></block-definition><block-definition s="does var %&apos;name&apos; exist?" type="predicate" category="variables"><comment x="0" y="0" w="146" collapsed="false">This block reports &quot;true&quot; if there is a variable with this given name (input slot) in that context.&#xD;&#xD;It can be a global, sprite or script variable.&#xD;&#xD;Otherwise it reports &quot;false&quot;.</comment><header></header><code></code><translations>pt:a variável _ existe&#xD;ca:existeix la variable _ ?&#xD;es:existe la variable _ ?&#xD;de:existiert var _ ?&#xD;</translations><inputs><input type="%s"></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;return proc.homeContext.variables.silentFind(varName)? true:false;</l></block><list><block var="name"/></list></block></block></script></block-definition><block-definition s="show var %&apos;name&apos;" type="command" category="variables"><comment x="0" y="0" w="181" collapsed="false">This block turns on (show) the watcher view on stage (if it was not already activated) of the variable with the given name (slot input).&#xD;&#xD;It can only access to the closest variable scope (if there different variables with the same name in different scopes) following the order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;No errors if that variable does not exist.</comment><header></header><code></code><translations>ca:mostra la variable _&#xD;es:mostrar variable _&#xD;pt:mostra a variável _&#xD;de:zeige var _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doIf"><custom-block s="does var %s exist?"><block var="name"/></custom-block><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>    var varFrame = proc.homeContext.variables,&#xD;        stage,&#xD;        watcher,&#xD;        target,&#xD;        label,&#xD;        others,&#xD;        isGlobal,&#xD;        name = varName;&#xD;&#xD;    if (name instanceof Context) {&#xD;        if (name.expression.selector === &apos;reportGetVar&apos;) {&#xD;            name = name.expression.blockSpec;&#xD;        } else {&#xD;            proc.doChangePrimitiveVisibility(name.expression, false);&#xD;            return;&#xD;        }&#xD;    }&#xD;    if (proc.homeContext.receiver) {&#xD;        stage = proc.homeContext.receiver.parentThatIsA(StageMorph);&#xD;        if (stage) {&#xD;            target = varFrame.silentFind(name);&#xD;            if (!target) {return; }&#xD;            // first try to find an existing (hidden) watcher&#xD;            watcher = detect(&#xD;                stage.children,&#xD;                morph =&gt; morph instanceof WatcherMorph &amp;&amp;&#xD;                    morph.target === target &amp;&amp;&#xD;                        morph.getter === name&#xD;            );&#xD;            if (watcher !== null) {&#xD;                watcher.show();&#xD;                watcher.fixLayout(); // re-hide hidden parts&#xD;                return;&#xD;            }&#xD;            // if no watcher exists, create a new one&#xD;            isGlobal = contains(&#xD;                proc.homeContext.receiver.globalVariables().names(),&#xD;                varName&#xD;            );&#xD;            if (isGlobal || target.owner) {&#xD;                label = name;&#xD;            } else {&#xD;                label = name + &apos; &apos; + localize(&apos;(temporary)&apos;);&#xD;            }&#xD;            watcher = new WatcherMorph(&#xD;                label,&#xD;                SpriteMorph.prototype.blockColor.variables,&#xD;                target,&#xD;                name&#xD;            );&#xD;            watcher.setPosition(stage.position().add(10));&#xD;            others = stage.watchers(watcher.left());&#xD;            if (others.length &gt; 0) {&#xD;                watcher.setTop(others[others.length - 1].bottom());&#xD;            }&#xD;            stage.add(watcher);&#xD;            watcher.fixLayout();&#xD;        }&#xD;    }</l></block><list><block var="name"/></list></block></script></block></script></block-definition><block-definition s="hide var %&apos;name&apos;" type="command" category="variables"><comment x="0" y="0" w="181" collapsed="false">This block turns off (hide) the watcher view on stage (if it was not already activated) of the variable with the given name (slot input).&#xD;&#xD;It can only access to the closest variable scope (if there different variables with the same name in different scopes) following the order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;No errors if that variable does not exist.</comment><header></header><code></code><translations>ca:amaga la variable _&#xD;es:esconder variable _&#xD;pt:esconde a variável _&#xD;de:verstecke var _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doIf"><custom-block s="does var %s exist?"><block var="name"/></custom-block><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>    // to delete all temporary watchers, use the primitive "hide" with no inputs&#xD;    var varFrame = proc.homeContext.variables,&#xD;        stage,&#xD;        watcher,&#xD;        target,&#xD;        name = varName;&#xD;&#xD;    if (name instanceof Context) {&#xD;        if (name.expression.selector === &apos;reportGetVar&apos;) {&#xD;            name = name.expression.blockSpec;&#xD;        } else {&#xD;            proc.doChangePrimitiveVisibility(name.expression, true);&#xD;            return;&#xD;        }&#xD;    }&#xD;    if (!name) {&#xD;        proc.doRemoveTemporaries();&#xD;        return;&#xD;    }&#xD;    if (proc.homeContext.receiver) {&#xD;        stage = proc.homeContext.receiver.parentThatIsA(StageMorph);&#xD;        if (stage) {&#xD;            target = varFrame.find(name);&#xD;            watcher = detect(&#xD;                stage.children,&#xD;                morph =&gt; morph instanceof WatcherMorph &amp;&amp;&#xD;                    morph.target === target &amp;&amp;&#xD;                        morph.getter === name&#xD;            );&#xD;            if (watcher !== null) {&#xD;                if (watcher.isTemporary()) {&#xD;                    watcher.destroy();&#xD;                } else {&#xD;                    watcher.hide();&#xD;                }&#xD;            }&#xD;        }&#xD;    }&#xD;</l></block><list><block var="name"/></list></block></script></block></script></block-definition><block-definition s="say: %&apos;text&apos; and make variable: %&apos;var make&apos;" type="command" category="variables"><header></header><code></code><translations></translations><inputs><input type="%s"></input><input type="%s"></input></inputs><script><custom-block s="create %s var %mult%txt"><l>global</l><list><block var="var make"/></list></custom-block><block s="doSayFor"><block var="text"/><l>2</l></block><block s="doIf"><block s="reportOr"><block s="reportEquals"><block var="text"/><l></l></block><block s="reportEquals"><l></l><block var="var make"/></block></block><script><custom-block s="error %txt"><l>text was not entered</l></custom-block></script></block><block s="doReport"><block s="reportJoinWords"><list><l>said text:</l><block var="text"/></list></block></block></script></block-definition><block-definition s="safely try %&apos;action&apos; then if %&apos;error&apos; %&apos;handler&apos;" type="command" category="control"><comment x="0" y="0" w="276" collapsed="false">Catch errors.&#xD;&#xD;Runs the first script.  If it succeeds, nothing else happens.&#xD;But if it has an error (something that would otherwise result&#xD;in a red halo around the block), then the second script is run,&#xD;with the text of the error message that would have been shown in the variable ERROR.</comment><header></header><code></code><translations>pt:tenta executar _ e, em caso de erro _ , executa _&#xD;</translations><inputs><input type="%cs"></input><input type="%upvar"></input><input type="%cs"></input></inputs><script><custom-block s="let %upvar be %s"><l>reset</l><block s="evaluate"><block s="reportJSFunction"><list><l>proc</l></list><l>var oldHandleError = proc.handleError,&#xD;    oldCatchingErrors = proc.isCatchingErrors;&#xD;&#xD;return function(){&#xD; proc.handleError = oldHandleError;&#xD; proc.isCatchingErrors = oldCatchingErrors;&#xD;}</l></block><list></list></block></custom-block><block s="doCallCC"><block s="reifyScript"><script><block s="doRun"><block s="reportJSFunction"><list><l>reset</l><l>action</l><l>handler</l><l>proc</l></list><l>proc.isCatchingErrors = true;&#xD;proc.handleError = function(error, element){&#xD; reset();&#xD; proc.context = handler;&#xD; proc.context.variables.setVar("error", error);&#xD;}&#xD;&#xD;try{&#xD; proc.evaluate(action, new List(), true);&#xD;}&#xD;catch(e){&#xD; proc.handleError(e, null);&#xD;} </l></block><list><block var="reset"/><block var="action"/><block s="reifyScript"><script><block s="doRun"><block s="reifyScript"><script><block s="doRun"><block var="handler"/><list></list></block><block s="doRun"><block var="return"/><list></list></block></script><list></list></block><list></list></block></script><list></list></block></list></block></script><list><l>return</l></list></block></block><block s="doRun"><block var="reset"/><list></list></block></script></block-definition><block-definition s="error %&apos;msg&apos;" type="command" category="control"><comment x="0" y="0" w="268.6666666666667" collapsed="false">Throw an error.&#xD;&#xD;Makes a red halo appear around the script that runs it,&#xD;with the input text shown in a speech balloon next to&#xD;the script, just like any Snap! error.&#xD;&#xD;This is useful to put in the second script of SAFELY TRY&#xD;after some other instructions to undo the partial work of&#xD;the first script.</comment><header></header><code></code><translations>pt:lança o erro _&#xD;</translations><inputs><input type="%txt"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>msg</l></list><l>throw new Error(msg);</l></block><list><block var="msg"/></list></block></script></block-definition><block-definition s="let %&apos;var&apos; be %&apos;val&apos;" type="command" category="other"><comment x="0" y="0" w="183.33333333333334" collapsed="false">LET (FOO) BE (5)&#xD;is equivalent to&#xD;SCRIPT VARIABLES (FOO)&#xD;SET (FOO) TO (5)</comment><header></header><code></code><translations>pt:cria a variável de guião _ com valor _&#xD;</translations><inputs><input type="%upvar"></input><input type="%s"></input></inputs><script><block s="doSetVar"><l>var</l><block var="val"/></block></script></block-definition><block-definition s="safely try reporting %&apos;this&apos; then if %&apos;error&apos; report %&apos;that&apos;" type="reporter" category="control"><comment x="0" y="0" w="316.6666666666667" collapsed="false">Catch errors in a reporter.&#xD;&#xD;Evaluates its first input.  If that expression successfully reports a value, this block reports that value.  If the expression causes a Snap! error,&#xD;then the final input slot is evaluated with the text of what would have&#xD;been the error message in variable ERROR.  SAFELY TRY then reports the value of that final expression.&#xD;&#xD;Sometimes you&apos;ll want to throw an error in the final expression.  You&#xD;can put an ERROR block inside a CALL block to do that.</comment><header></header><code></code><translations></translations><inputs><input type="%anyUE"></input><input type="%upvar"></input><input type="%anyUE"></input></inputs><script><block s="doDeclareVariables"><list><l>value</l></list></block><custom-block s="safely try %cs then if %upvar %cs"><script><block s="doSetVar"><l>value</l><block s="evaluate"><block var="this"/><list></list></block></block></script><l>err</l><script><block s="doSetVar"><l>error</l><block var="err"/></block><block s="doSetVar"><l>value</l><block s="evaluate"><block var="that"/><list></list></block></block></script></custom-block><block s="doReport"><block var="value"/></block></script></block-definition></blocks><variables><variable name="a"><l>0</l></variable><variable name="b"><l>0</l></variable><variable name="list"><l>0</l></variable><variable name="a1"><l></l></variable><variable name="a2"><l></l></variable></variables></project><media name="secret code maker" app="Snap! 6, https://snap.berkeley.edu" version="1"></media></snapdata>