<snapdata remixID="12317874"><project name="Iraklis the bullet god (Beta)" app="Snap! 8.1, https://snap.berkeley.edu" version="2"><notes></notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAABJBJREFUeF7t2D9I1GEcx/HvnYYhKUhoZ2BbqAmitCiEFEInWCCIi4s0ugWhgX9QKYQgExQMSYfanASnWh2axYjshhBs0JQWQwk8L+4HHV1Kv99zPPAJ7u0S5fN7Pt6bF1dXzMwyxhcFRAViABSVZzYoAEAgSAucC7Cjo8N6enosk8lYLBbz8uvOzo4tLy/b4eGh9AUz/n8VOANwfn7eurq6Qn/KeDxusw9uW0vlUejZ3oX3dvAzHpwbHh621dXV0Gc4UBwF8gC2t7fb0tJS7h3v5OTESktLz30HLCsrs8qFO1Z+IXvFv78yVxptp2s2d09TU1PYI3y/SArkARwbG7Pe3t7gpY+PjwfvVhsbGzYzM2NZcHNzczY6Ohogzf7+8qu7eQDLH76zeG2j/Xh8LS/faU2jfel8lgPY2tpaJHl5mWEF8gAODAzY4OBg8MzW1pbV19fb5uamVVRUWCKRsPX1devu7g7+XZh9Z6x9fS8P4KWnn+30+1c7etGZt5uuabCtW09yf9bW1hb2c/H9IimQB7CqqsrW1tZy71S/P4D8+WGkpKTE0ul0gPLqm/uR/go+rbtpmy2Pgnv39vasr6+vSPLyMsMKnPkQkkwmbWhoKOy54PvNzc1WXV0dejaVSln2U/D+/r719/cHEPmiQLYA/w+IA2kBAErzMw5ADEgLAFCan3EAYkBaAIDS/IwDEAPSAgCU5mccgBiQFgCgND/jAMSAtAAApfkZByAGpAUAKM3POAAxIC0AQGl+xgGIAWkBAErzMw5ADEgLAFCan3EAYkBaAIDS/IwDEAPSAgCU5mccgBiQFgCgND/jAMSAtAAApfkZByAGpAUAKM3POAAxIC0AQGl+xgGIAWkBAErzMw5ADEgLAFCan/HIACcmRqhFgcgFpqamI52NDDDSbRyigGMBADoG47jfAgD025PbHAsA0DEYx/0WAKDfntzmWACAjsE47rcAAP325DbHAgB0DMZxvwUA6LcntzkWAKBjMI77LQBAvz25zbEAAB2DZY8nEgnb3d0t4Eke+bsAAAswceP5S7t4vcGS37at8mDXFhcXbXt7u4CbeASABRjoX31rdakPtvfpo62srNjx8XEBt/BItgAAcSAtAEBpfsYBiAFpAQBK8zMOQAxICwBQmp9xAGJAWgCA0vyMAxAD0gIAlOZnHIAYkBYAoDQ/4wDEgLQAAKX5GQcgBqQFACjNzzgAMSAtAEBpfsYBiAFpAQBK8zMOQAxICwBQmp9xAGJAWgCA0vyMAxAD0gIAlOZnHIAYkBYAoDQ/4wDEgLQAAKX5GQcgBqQFACjNzzgAMSAtAEBpfsYBiAFpAQBK8zMOQAxICwBQmp9xAGJAWgCA0vyMAxAD0gIAlOZnPDLAickRalEgcoGpyelIZyMDjHQbhyjgWACAjsE47rcAAP325DbHAgB0DMZxvwUA6LcntzkWAKBjMI77LQBAvz25zbEAAB2DcdxvAQD67cltjgUA6BiM434LANBvT25zLABAx2Ac91sAgH57cptjAQA6BuO43wIA9NuT2xwLANAxGMf9FvgFPH88EDL/ktIAAAAASUVORK5CYII=</thumbnail><scenes select="1"><scene name="Iraklis the bullet god (Beta)"><notes></notes><hidden></hidden><headers></headers><code></code><blocks><block-definition s="Spikes" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRepeat"><l>8</l><script><block s="doIfElse"><block s="reportEquals"><block var="Attack pattern"/><l>1</l></block><script><block s="gotoXY"><block var="Left"/><block var="Top"/></block></script><script><block s="gotoXY"><block var="Right"/><block var="Bottom"/></block></script></block><block s="doRepeat"><l>14</l><script><block s="doIfElse"><block s="reportEquals"><block var="Attack pattern"/><l>1</l></block><script><block s="changeXPosition"><l>15</l></block><block s="setYPosition"><block var="Bottom"/></block><block s="createClone"><l><option>myself</option></l></block><block s="changeXPosition"><l>15</l></block><block s="setYPosition"><block var="Top"/></block><block s="createClone"><l><option>myself</option></l></block></script><script><block s="changeXPosition"><l>-15</l></block><block s="setYPosition"><block var="Top"/></block><block s="createClone"><l><option>myself</option></l></block><block s="changeXPosition"><l>-15</l></block><block s="setYPosition"><block var="Bottom"/></block><block s="createClone"><l><option>myself</option></l></block></script></block><block s="doWait"><l>0.2</l></block></script></block><block s="doWait"><l>0.5</l></block><block s="doSetVar"><l>Attack pattern</l><block s="reportRandom"><l>1</l><l>2</l></block></block></script></block></script></block-definition><block-definition s="Clone spike" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doIfElse"><block s="reportEquals"><block s="yPosition"></block><block var="Bottom"/></block><script><block s="setHeading"><l>0</l></block></script><script><block s="doIf"><block s="reportEquals"><block s="yPosition"></block><block var="Top"/></block><script><block s="setHeading"><l>180</l></block></script></block></script></block><block s="doRepeat"><l>84</l><script><block s="forward"><l>2</l></block></script></block><block s="doWait"><l>7.5</l></block><block s="removeClone"></block></script></block-definition><block-definition s="Rain" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRepeat"><l>200</l><script><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Top"/></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.15</l></block></script></block></script></block-definition><block-definition s="Clone rain" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="setHeading"><l>180</l></block><block s="doUntil"><block s="reportLessThanOrEquals"><block s="yPosition"></block><block var="Bottom"/></block><script><block s="forward"><l>2</l></block></script></block><block s="doWait"><l>3</l></block><block s="removeClone"></block></script></block-definition><block-definition s="Everywhere" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doRepeat"><l>30</l><script><block s="gotoXY"><block var="Left"/><block s="reportRandom"><l>-130</l><l>40</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Top"/></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="gotoXY"><block var="Right"/><block s="reportRandom"><l>-130</l><l>40</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Bottom"/></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block></script></block></script></block-definition><block-definition s="Clone Everywhere" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doFaceTowards"><l>Player</l></block><block s="doUntil"><block s="reportOr"><block s="reportGreaterThan"><block s="yPosition"></block><block var="Top"/></block><block s="reportOr"><block s="reportLessThan"><block s="yPosition"></block><block var="Bottom"/></block><block s="reportOr"><block s="reportGreaterThan"><block s="xPosition"></block><block var="Right"/></block><block s="reportLessThan"><block s="xPosition"></block><block var="Left"/></block></block></block></block><script><block s="forward"><l>1</l></block></script></block><block s="doWait"><l>3</l></block><block s="removeClone"></block></script></block-definition><block-definition s="Border &amp; boss" type="command" category="pen"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="hide"></block><block s="setColor"><color>254,255,245,1</color></block><block s="gotoXY"><l>-210</l><l>40</l></block><block s="down"></block><block s="gotoXY"><l>210</l><l>40</l></block><block s="gotoXY"><l>210</l><l>-130</l></block><block s="gotoXY"><l>-210</l><l>-130</l></block><block s="gotoXY"><l>-210</l><l>40</l></block><block s="up"></block><block s="gotoXY"><l>-40</l><l>50</l></block><block s="doWaitUntil"><block s="reportNotEquals"><block var="Current boss"/><block s="reportNewList"><list></list></block></block></block><block s="write"><block var="Current boss"/><l>12</l></block></script></block-definition><block-definition s="Circles" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doGotoObject"><l>Player</l></block><block s="doFaceTowards"><l>Player</l></block><block s="turn"><block s="reportRandom"><l>0</l><l>359</l></block></block><block s="doRepeat"><l>60</l><script><block s="doGotoObject"><l>Player</l></block><block s="turn"><l>18</l></block><block s="forward"><l>-50</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.5</l></block></script></block></script></block-definition><block-definition s="Clone circles" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doFaceTowards"><l>Player</l></block><block s="doRepeat"><l>100</l><script><block s="forward"><l>0.5</l></block></script></block><block s="doUntil"><block s="reportOr"><block s="reportGreaterThan"><block s="yPosition"></block><block var="Top"/></block><block s="reportOr"><block s="reportLessThan"><block s="yPosition"></block><block var="Bottom"/></block><block s="reportOr"><block s="reportGreaterThan"><block s="xPosition"></block><block var="Right"/></block><block s="reportLessThan"><block s="xPosition"></block><block var="Left"/></block></block></block></block><script><block s="forward"><l>0.5</l></block></script></block><block s="doWait"><l>3</l></block><block s="removeClone"></block></script></block-definition><block-definition s="End attack" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doDeclareVariables"><list><l>Repeats</l></list></block><block s="doSetVar"><l>Repeats</l><l>0</l></block><block s="doRepeat"><l>100</l><script><block s="doSetVar"><l>End attack</l><l>Spike</l></block><block s="doIfElse"><block s="reportEquals"><block var="Attack pattern"/><l>1</l></block><script><block s="setYPosition"><block var="Bottom"/></block><block s="setXPosition"><block s="reportRandom"><l>-210</l><l>210</l></block></block><block s="createClone"><l><option>myself</option></l></block></script><script><block s="setYPosition"><block var="Bottom"/></block><block s="setXPosition"><block s="reportRandom"><l>-210</l><l>210</l></block></block><block s="createClone"><l><option>myself</option></l></block></script></block><block s="doSetVar"><l>End attack</l><l>Rain</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Top"/></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.15</l></block></script></block><block s="doRepeat"><l>50</l><script><block s="doChangeVar"><l>Repeats</l><l>1</l></block><block s="doSetVar"><l>End attack</l><l>Everywhere</l></block><block s="gotoXY"><block var="Left"/><block s="reportRandom"><l>-130</l><l>40</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="doSetVar"><l>End attack</l><l>Circle</l></block><block s="doGotoObject"><l>Player</l></block><block s="doFaceTowards"><l>Player</l></block><block s="turn"><block s="reportRandom"><l>0</l><l>359</l></block></block><block s="forward"><l>-50</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.5</l></block><block s="doSetVar"><l>End attack</l><l>Everywhere</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Top"/></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="doSetVar"><l>End attack</l><l>Circle</l></block><block s="doGotoObject"><l>Player</l></block><block s="doFaceTowards"><l>Player</l></block><block s="turn"><block s="reportRandom"><l>0</l><l>359</l></block></block><block s="forward"><l>-50</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.5</l></block><block s="doSetVar"><l>End attack</l><l>Everywhere</l></block><block s="gotoXY"><block var="Right"/><block s="reportRandom"><l>-130</l><l>40</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="doSetVar"><l>End attack</l><l>Circle</l></block><block s="doGotoObject"><l>Player</l></block><block s="doFaceTowards"><l>Player</l></block><block s="turn"><block s="reportRandom"><l>0</l><l>359</l></block></block><block s="forward"><l>-50</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.5</l></block><block s="doSetVar"><l>End attack</l><l>Everywhere</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Bottom"/></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.25</l></block><block s="doSetVar"><l>End attack</l><l>Circle</l></block><block s="doGotoObject"><l>Player</l></block><block s="doFaceTowards"><l>Player</l></block><block s="turn"><block s="reportRandom"><l>0</l><l>359</l></block></block><block s="forward"><l>-50</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>0.5</l></block><block s="doIf"><block s="reportEquals"><block s="reportModulus"><block var="Repeats"/><l>10</l></block><l>0</l></block><script><block s="doSetVar"><l>End attack</l><l>Homing</l></block><block s="gotoXY"><block s="reportRandom"><l>-210</l><l>210</l></block><block var="Bottom"/></block><block s="doFaceTowards"><l>Player</l></block><block s="createClone"><l><option>myself</option></l></block><block s="doWait"><l>1</l></block></script></block></script></block></script></block-definition><block-definition s="Clone End attack" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doIfElse"><block s="reportEquals"><block var="End attack"/><l>Spike</l></block><script><custom-block s="Clone end spike"></custom-block></script><script><block s="doIfElse"><block s="reportEquals"><block var="End attack"/><l>Rain</l></block><script><custom-block s="Clone end rain"></custom-block></script><script><block s="doIfElse"><block s="reportEquals"><block var="End attack"/><l>Everywhere</l></block><script><custom-block s="Clone end everywhere"></custom-block></script><script><block s="doIfElse"><block s="reportEquals"><block var="End attack"/><l>Circle</l></block><script><custom-block s="Clone end circles"></custom-block></script><script><block s="doIf"><block s="reportEquals"><block var="End attack"/><l>Homing</l></block><script><custom-block s="Clone end homing"></custom-block></script></block></script></block></script></block></script></block></script></block></script></block-definition><block-definition s="Clone end spike" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doIfElse"><block s="reportEquals"><block s="yPosition"></block><block var="Bottom"/></block><script><block s="setHeading"><l>0</l></block></script><script><block s="doIf"><block s="reportEquals"><block s="yPosition"></block><block var="Top"/></block><script><block s="setHeading"><l>180</l></block></script></block></script></block><block s="doRepeat"><l>85</l><script><block s="forward"><l>2</l></block></script></block><block s="removeClone"></block></script></block-definition><block-definition s="Clone end rain" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="setHeading"><l>180</l></block><block s="doUntil"><block s="reportLessThanOrEquals"><block s="yPosition"></block><block var="Bottom"/></block><script><block s="forward"><l>3</l></block></script></block><block s="removeClone"></block></script></block-definition><block-definition s="Clone end everywhere" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doDeclareVariables"><list><l>Clone speed</l></list></block><block s="doSetVar"><l>Clone speed</l><block s="reportRandom"><l>0.1</l><l>3.5</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="doRepeat"><l>30</l><script><block s="forward"><block var="Clone speed"/></block></script></block><block s="doUntil"><block s="reportOr"><block s="reportGreaterThan"><block s="yPosition"></block><block var="Top"/></block><block s="reportOr"><block s="reportLessThan"><block s="yPosition"></block><block var="Bottom"/></block><block s="reportOr"><block s="reportGreaterThan"><block s="xPosition"></block><block var="Right"/></block><block s="reportLessThan"><block s="xPosition"></block><block var="Left"/></block></block></block></block><script><block s="forward"><block var="Clone speed"/></block></script></block><block s="removeClone"></block></script></block-definition><block-definition s="Clone end circles" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doDeclareVariables"><list><l>Clone speed</l></list></block><block s="doSetVar"><l>Clone speed</l><block s="reportRandom"><l>0.1</l><l>2</l></block></block><block s="doFaceTowards"><l>Player</l></block><block s="doRepeat"><l>100</l><script><block s="forward"><block var="Clone speed"/></block></script></block><block s="doUntil"><block s="reportOr"><block s="reportGreaterThan"><block s="yPosition"></block><block var="Top"/></block><block s="reportOr"><block s="reportLessThan"><block s="yPosition"></block><block var="Bottom"/></block><block s="reportOr"><block s="reportGreaterThan"><block s="xPosition"></block><block var="Right"/></block><block s="reportLessThan"><block s="xPosition"></block><block var="Left"/></block></block></block></block><script><block s="forward"><block var="Clone speed"/></block></script></block><block s="removeClone"></block></script></block-definition><block-definition s="Set variables" type="command" category="variables"><header></header><code></code><translations></translations><inputs></inputs><script><block s="setEffect"><l><option>ghost</option></l><l>0</l></block><block s="doHideVar"><l>Current attack</l></block><block s="doSetVar"><l>Attack complete?</l><block s="reportBoolean"><l><bool>false</bool></l></block></block><block s="doSetVar"><l>Top</l><l>40</l></block><block s="doSetVar"><l>Left</l><l>-210</l></block><block s="doSetVar"><l>Right</l><l>210</l></block><block s="doSetVar"><l>Bottom</l><l>-130</l></block><block s="doSetVar"><l>Boss start</l><block s="reportBoolean"><l><bool>false</bool></l></block></block><block s="doSetVar"><l>Boss?</l><block s="reportNewList"><list></list></block></block><block s="doSetVar"><l>Boss #?</l><l>0</l></block><block s="doSetVar"><l>Balrock</l><l>0</l></block><block s="doSetVar"><l>Karahaliili</l><l>0</l></block><block s="doSetVar"><l>Fer&apos;ber</l><l>0</l></block><block s="doSetVar"><l>Thiseas</l><l>0</l></block><block s="doSetVar"><l>Iraklis</l><l>0</l></block><block s="doSetVar"><l>Roussopoulos</l><l>0</l></block><block s="doSetVar"><l>Gianas</l><l>0</l></block><block s="doSetVar"><l>Sarkiadis</l><l>0</l></block><block s="doSetVar"><l>Xenia</l><l>0</l></block><block s="doSetVar"><l>Bosses</l><block s="reportNewList"><list><l>Balrock</l><l>Karahaliili</l><l>Fer&apos;ber</l><l>Thiseas</l><l>Iraklis</l><l>Roussopoulos</l><l>Gianas</l><l>Sarkiadis</l><l>Xenia</l></list></block></block><block s="doSetVar"><l>Current boss</l><block s="reportNewList"><list></list></block></block><block s="doSetVar"><l>Completed bosses</l><block s="reportNewList"><list><l>None</l></list></block></block><block s="doSetVar"><l>Game running?</l><block s="reportBoolean"><l><bool>false</bool></l></block></block><block s="doSetVar"><l>Boss ? TF</l><block s="reportBoolean"><l><bool>false</bool></l></block></block><block s="doSetVar"><l>Current attack</l><l></l></block><block s="doSetVar"><l>Current attack?</l><l></l></block></script></block-definition><block-definition s="Movement" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doForever"><script><block s="doIf"><block s="reportEquals"><block var="Game running?"/><block s="reportBoolean"><l><bool>true</bool></l></block></block><script><block s="doUntil"><block s="reportEquals"><block var="Game running?"/><block s="reportBoolean"><l><bool>false</bool></l></block></block><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>up arrow</option></l></block><block s="reportKeyPressed"><l><option>w</option></l></block></block><block s="reportLessThan"><block s="yPosition"></block><l>40</l></block></block><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>a</option></l></block><block s="reportKeyPressed"><l><option>left arrow</option></l></block></block><block s="reportGreaterThan"><block s="xPosition"></block><l>-210</l></block></block><script><block s="setHeading"><l>315</l></block><block s="changeYPosition"><l>3</l></block><block s="changeXPosition"><l>-3</l></block></script><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>d</option></l></block><block s="reportKeyPressed"><l><option>right arrow</option></l></block></block><block s="reportLessThan"><block s="xPosition"></block><l>210</l></block></block><script><block s="setHeading"><l>45</l></block><block s="changeYPosition"><l>3</l></block><block s="changeXPosition"><l>3</l></block></script><script><block s="setHeading"><l>0</l></block><block s="changeYPosition"><l>3</l></block></script></block></script></block></script><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>down arrow</option></l></block><block s="reportKeyPressed"><l><option>s</option></l></block></block><block s="reportGreaterThan"><block s="yPosition"></block><l>-130</l></block></block><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>a</option></l></block><block s="reportKeyPressed"><l><option>left arrow</option></l></block></block><block s="reportGreaterThan"><block s="xPosition"></block><l>-210</l></block></block><script><block s="setHeading"><l>225</l></block><block s="changeYPosition"><l>-3</l></block><block s="changeXPosition"><l>-3</l></block></script><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>d</option></l></block><block s="reportKeyPressed"><l><option>right arrow</option></l></block></block><block s="reportLessThan"><block s="xPosition"></block><l>210</l></block></block><script><block s="setHeading"><l>135</l></block><block s="changeYPosition"><l>-3</l></block><block s="changeXPosition"><l>3</l></block></script><script><block s="setHeading"><l>180</l></block><block s="changeYPosition"><l>-3</l></block></script></block></script></block></script><script><block s="doIfElse"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>a</option></l></block><block s="reportKeyPressed"><l><option>left arrow</option></l></block></block><block s="reportGreaterThan"><block s="xPosition"></block><l>-210</l></block></block><script><block s="setHeading"><l>270</l></block><block s="changeXPosition"><l>-3</l></block></script><script><block s="doIf"><block s="reportAnd"><block s="reportOr"><block s="reportKeyPressed"><l><option>d</option></l></block><block s="reportKeyPressed"><l><option>right arrow</option></l></block></block><block s="reportLessThan"><block s="xPosition"></block><l>210</l></block></block><script><block s="setHeading"><l>90</l></block><block s="changeXPosition"><l>3</l></block></script></block></script></block></script></block></script></block></script></block></script></block></script></block></script></block-definition><block-definition s="Chose boss" type="command" category="variables"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doSetVar"><l>Game running?</l><block s="reportBoolean"><l><bool>true</bool></l></block></block><block s="doRepeat"><l>8</l><script><block s="doSetVar"><l>Boss?</l><block s="reportListItem"><block s="reportRandom"><l>5</l><l>5</l></block><block var="Bosses"/></block></block><block s="doForEach"><l>item</l><block var="Bosses"/><script><block s="doIfElse"><block s="reportEquals"><block var="item"/><block var="Boss?"/></block><script><block s="doSetVar"><l>Boss ? TF</l><block s="reportBoolean"><l><bool>false</bool></l></block></block></script><script><block s="doSetVar"><l>Boss ? TF</l><block s="reportBoolean"><l><bool>true</bool></l></block></block></script></block><block s="doIf"><block s="reportEquals"><block var="Boss ? TF"/><block s="reportBoolean"><l><bool>true</bool></l></block></block><script><block s="doSetVar"><l>Current boss</l><block var="Boss?"/></block><block s="doChangeVar"><l>Boss #?</l><l>1</l></block></script></block></script></block><block s="doWaitUntil"><block s="reportEquals"><block s="reportListAttribute"><l><option>length</option></l><block var="Bosses"/></block><block s="reportDifference"><block s="reportListAttribute"><l><option>length</option></l><block var="Bosses"/></block><block var="Boss #?"/></block></block></block></script></block></script></block-definition><block-definition s="Clone end homing" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doFaceTowards"><l>Player</l></block><block s="doRepeat"><l>100</l><script><block s="doFaceTowards"><l>Player</l></block><block s="forward"><l>1</l></block></script></block><block s="doUntil"><block s="reportOr"><block s="reportGreaterThan"><block s="yPosition"></block><block var="Top"/></block><block s="reportOr"><block s="reportLessThan"><block s="yPosition"></block><block var="Bottom"/></block><block s="reportOr"><block s="reportGreaterThan"><block s="xPosition"></block><block var="Right"/></block><block s="reportLessThan"><block s="xPosition"></block><block var="Left"/></block></block></block></block><script><block s="doFaceTowards"><l>Player</l></block><block s="forward"><l>1</l></block></script></block><block s="removeClone"></block></script></block-definition></blocks><stage name="Stage" width="480" height="360" costume="1" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="false" hyperops="true" codify="false" inheritance="true" sublistIDs="false" 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id="1207"><item><ref mediaID="Stage_cst_Untitled"></ref></item></list></costumes><sounds><list struct="atomic" id="1208"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites select="1"><sprite name="Player" idx="1" x="0" y="0" heading="90" scale="0.25" volume="100" pan="0" rotation="1" draggable="false" costume="0" color="2,229,255,1" pen="tip" id="1213"><costumes><list struct="atomic" id="1214"></list></costumes><sounds><list struct="atomic" id="1215"></list></sounds><blocks></blocks><variables></variables><scripts><script x="30" y="10"><block s="receiveGo"></block><block s="doForever"><script><block s="doIf"><block s="reportTouchingObject"><l>Spear</l></block><script><block s="doSetVar"><l>Game running?</l><block s="reportBoolean"><l><bool>false</bool></l></block></block><block s="doSayFor"><l>Loser</l><l>2</l></block><block s="doRepeat"><l>100</l><script><block s="turn"><l>18</l></block><block s="changeEffect"><l><option>ghost</option></l><l>1</l></block></script></block><block s="doStopThis"><l><option>all</option></l></block></script></block></script></block></script><script x="30" y="268.8333333333335"><block s="receiveGo"></block><block s="doSetVar"><l>time</l><l>0</l></block><block s="doForever"><script><block s="doIf"><block s="reportAnd"><block s="reportNotEquals"><block var="Current attack"/><l></l></block><block s="reportEquals"><block var="Game running?"/><block s="reportBoolean"><l><bool>true</bool></l></block></block></block><script><block s="doWait"><l>1</l></block><block s="doShowVar"><l>time</l></block><block s="doChangeVar"><l>time</l><l>1</l></block></script></block></script></block></script><script x="30" y="478.66666666666697"><block s="receiveGo"></block><custom-block s="Set variables"></custom-block><block s="gotoXY"><l>0</l><l>0</l></block><block s="doSayFor"><l>W,A,S,D to move Click on screen to be able to move</l><l>5</l></block><block s="setScale"><l>25</l></block><block s="setColor"><color>2,229,255,1</color></block><custom-block s="Chose boss"></custom-block></script><script x="30" y="651.3333333333342"><block s="receiveGo"><comment w="90" collapsed="false">Current movement code</comment></block><custom-block s="Movement"></custom-block></script><script x="30" y="722.166666666668"><block s="doIfElse"><block s="reportAnd"><block s="reportKeyPressed"><l><option>space</option></l></block><block s="reportAnd"><block s="reportGreaterThan"><block s="xPosition"></block><l>-200</l></block><block s="reportAnd"><block s="reportLessThan"><block s="xPosition"></block><l>200</l></block><block s="reportAnd"><block s="reportGreaterThan"><block s="yPosition"></block><l>-130</l></block><block s="reportLessThan"><block s="yPosition"></block><l>40</l></block></block></block></block></block><script><block s="doSetVar"><l>y positon</l><block s="yPosition"></block></block><block s="doSetVar"><l>x positon</l><block s="xPosition"></block></block><block s="hide"></block><block s="setHeading"><l>270</l></block><block s="gotoXY"><block s="reportDifference"><block var="x positon"/><l>10</l></block><block var="y positon"/></block><block s="doIfElse"><block s="reportLessThan"><block s="yPosition"></block><l>-130</l></block><script><block s="doUntil"><block s="reportGreaterThan"><block s="yPosition"></block><l>-130</l></block><script><block s="changeYPosition"><l>0.5</l></block></script></block></script><script><block s="doIf"><block s="reportGreaterThan"><block s="yPosition"></block><l>40</l></block><script><block s="doUntil"><block s="reportLessThan"><block s="yPosition"></block><l>40</l></block><script><block s="changeYPosition"><l>-0.5</l></block></script></block></script></block></script></block><block s="doIfElse"><block s="reportLessThan"><block s="xPosition"></block><l>-210</l></block><script><block s="doUntil"><block s="reportGreaterThan"><block s="xPosition"></block><l>-210</l></block><script><block s="setXPosition"><l>0.5</l></block></script></block></script><script><block s="doIf"><block s="reportGreaterThan"><block s="xPosition"></block><l>210</l></block><script><block s="doUntil"><block s="reportLessThan"><block s="xPosition"></block><l>210</l></block><script><block s="setXPosition"><l>-0.5</l></block></script></block></script></block></script></block><block s="show"></block></script><script></script><comment w="90" collapsed="false">Old teleport code</comment></block></script></scripts></sprite><sprite name="W &amp; D" idx="2" x="-40" y="50" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="false" hidden="true" costume="0" color="254,255,245,1" pen="tip" id="1421"><costumes><list struct="atomic" id="1422"></list></costumes><sounds><list struct="atomic" id="1423"></list></sounds><blocks></blocks><variables></variables><scripts><script x="32.33333333333334" y="10"><block 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TF" style="normal" x="10" y="157.00001399999977" color="243,118,29" hidden="true"/><watcher var="Balrock" style="normal" x="10" y="178.00001599999985" color="243,118,29" hidden="true"/><watcher var="Karahaliili" style="normal" x="10" y="199.00001799999993" color="243,118,29" hidden="true"/><watcher var="Fer&apos;ber" style="normal" x="10" y="220.00001999999995" color="243,118,29" hidden="true"/><watcher var="Thiseas" style="normal" x="10" y="241.00002199999994" color="243,118,29" hidden="true"/><watcher var="Iraklis" style="normal" x="10" y="262.00002399999994" color="243,118,29" hidden="true"/><watcher var="Roussopoulos" style="normal" x="10" y="283.00002599999993" color="243,118,29" hidden="true"/><watcher var="Gianas" style="normal" x="10" y="304.0000279999997" color="243,118,29" hidden="true"/><watcher var="Sarkiadis" style="normal" x="10" y="325.0000300000001" color="243,118,29" hidden="true"/><watcher var="Xenia" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Boss start" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Right" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Top" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Bottom" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Attack pattern" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Attack complete?" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Completed attacks" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="Current attack?" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="boss movement?" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="End attack" style="normal" x="10" y="338.9999979999998" color="243,118,29" hidden="true"/><watcher var="y positon" style="normal" x="10" y="338.999998" color="243,118,29" hidden="true"/><watcher var="x positon" style="normal" x="10" y="338.999998" color="243,118,29" hidden="true"/><watcher var="Boss moves" style="normal" x="11" y="26.999998000000005" color="243,118,29" hidden="true"/><watcher var="Current attack" style="normal" x="294" y="117.999998" color="243,118,29" hidden="true"/></sprites></stage><variables><variable name="time"><l>0</l></variable><variable name="Boss #?"><l>0</l></variable><variable name="Bosses"><list struct="atomic" id="2355">Balrock,Karahaliili,Fer&apos;ber,Thiseas,Iraklis,Roussopoulos,Gianas,Sarkiadis,Xenia</list></variable><variable name="Current boss"><list struct="atomic" id="2356"></list></variable><variable name="Completed bosses"><list struct="atomic" id="2357">None</list></variable><variable name="Game running?"><bool>false</bool></variable><variable name="Boss?"><list struct="atomic" id="2358"></list></variable><variable name="Boss ? TF"><bool>false</bool></variable><variable name="Balrock"><l>0</l></variable><variable name="Karahaliili"><l>0</l></variable><variable name="Fer&apos;ber"><l>0</l></variable><variable name="Thiseas"><l>0</l></variable><variable name="Iraklis"><l>0</l></variable><variable name="Roussopoulos"><l>0</l></variable><variable name="Gianas"><l>0</l></variable><variable name="Sarkiadis"><l>0</l></variable><variable name="Xenia"><l>0</l></variable><variable name="Boss start"><bool>false</bool></variable><variable name="Boss moves"><list struct="atomic" id="2359">Spikes,Rain,Everywhere,Circles</list></variable><variable name="Current attack"><l></l></variable><variable name="Left"><l>-210</l></variable><variable name="Right"><l>210</l></variable><variable name="Top"><l>40</l></variable><variable name="Bottom"><l>-130</l></variable><variable name="Attack pattern"><l>1</l></variable><variable name="Attack complete?"><bool>false</bool></variable><variable name="Completed attacks"><l>0</l></variable><variable name="Current attack?"><l></l></variable><variable name="boss movement?"><bool>true</bool></variable><variable name="End attack"><l>Homing</l></variable><variable name="y positon"><l>-66</l></variable><variable name="x positon"><l>-199</l></variable></variables></scene></scenes></project><media name="Iraklis the bullet god (Beta)" app="Snap! 8.1, https://snap.berkeley.edu" version="2"><costume name="Untitled" center-x="240" center-y="180" 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BAgQE2A8QIECAAIFAQIADdJMECBAgQECA/QABAgQIEAgEBDhAN0mAAAECBC5oYGgQUTbVPQAAAABJRU5ErkJggg==" mediaID="Stage_cst_Untitled"/></media></snapdata>