<snapdata remixID="13164043"><project name="Jumping Circle" app="Snap! 9.0, https://snap.berkeley.edu" version="2"><notes>I&apos;m still working on the physics engine here ... but I&apos;m concerned. This project uses the "turn turbo mode on" block and the warp function in the definition for ground detection. This seems to bog down the program. Is there a better way to do this? Oh, WASD keys, by the way.&#xD; </notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAABI9JREFUeF7tmb9LG3EYhz/fc2gLLk4dxEkQJyfBQXCRLE5OpW4OzoLUUZDGWYjYpXUrGYsdBAdxcnDyDyjiIlVxEURwlCt3+WGiqTFw4XMxT6bj7s37ed/n+5CgCXEcx+IFAROBgIAm8sSmBBAQEawEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfgJR0AcsBJAQCt+whEQB6wEENCKn3AExAErAQS04iccAXHASgABrfj94b//SJ9/+eZAQB/7XCSnApal6K9nHAT0cM9NairgT+ndN89ICOjhnptUBMzNUfTnIAjYn+eem60RMDdH0Z+DIGB/nntutkbA3BxFfw6CgP157rnZGgFzcxT9OQgC9ue552ZrforLzVEwiIMAv4Q4qJNZJ4CAyGAlgIBW/IQjIA5YCSCgFT/hCIgDVgIIaMVPOALigJUAAlrxE46AOGAlgIBW/IQjIA5YCSCgFT/hCIgDVgIIaMVPOALigJUAAlrxE46AOGAlgIBW/IQjIA5YCSCgFT/hCIgDVgIIaMWfr/AQggYHB7W2tqb7+3ttbGxoeHhYFxcXXRsUAbuGtncaX11dpaLFcfxs6NvbWw0NDbV8lsWGCJgFxR7vkXzytZKvttbd3Z3GxsZ0fX2d+aYImDnS3mq4u7ur8/NzraysvDj40tKSVldXNT4+numCCJgpzt5rNjk5qZOTk7aDn56eqlgsqlwut63tpAABO6H1Bmvbff02rjwzM6Ojo6NMKSBgpjh7r1nyx8fl5WXbwW9ubrS4uKi9vb22tZ0UIGAntN5g7fr6uubm5jQ1NfXidslX78DAgBYWFjKlgICZ4uy9Zg8PDxoZGVHyr5iXXp18VXdCAQE7ofVGa0ulkg4ODrS/v99yw4mJCW1ubqpQKGROAAEzR9qbDbe3t7W8vKyzszONjo6mSxwfH2t6elqHh4eanZ3tymKh8Ol7nHy8RiEoRFJQUBQFhSCl9xuvk5rq/dbPKj3SXg21lR6V9z5eB0WSwv+eNeVUZqnPWZ01qtVE1fmr/er56SxRdeaG61p98v4kP9m5dt3Ionb9bJen81T6NO5duX5yP6lJZqzfr87WxL3G6XHupr2bzqVam/J4el3Lqjx7Nk8D+/rZh6CdnR8qfi3qw4f32toqaX5+/tGFNLsyV3KOWbyCPn55/vtLFp3pAYFXEEDAV0CipHsE/gFHW2dLZh+qjAAAAABJRU5ErkJggg==</thumbnail><scenes select="1"><scene name="Jumping Circle"><notes>I&apos;m still working on the physics engine here ... but I&apos;m concerned. This project uses the "turn turbo mode on" block and the warp function in the definition for ground detection. This seems to bog down the program. Is there a better way to do this? Oh, WASD keys, by the way.&#xD; </notes><hidden></hidden><headers></headers><code></code><blocks></blocks><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="false" hyperops="true" codify="false" inheritance="true" sublistIDs="false" 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s="doSetVar"><l>yvel</l><l>0</l></block><block s="doForever"><script><block s="doIf"><block s="reportKeyPressed"><l><option>d</option></l></block><script><block s="doChangeVar"><l>xvel</l><l>.7</l></block></script><list></list></block><block s="doIf"><block s="reportKeyPressed"><l><option>a</option></l></block><script><block s="doChangeVar"><l>xvel</l><l>-.7</l></block></script><list></list></block><block s="doIf"><block s="reportVariadicGreaterThan"><list><block s="reportMonadic"><l><option>abs</option></l><block var="xvel"/></block><l>0</l></list></block><script><custom-block s="%s walk %s" scope="local"><block var="xvel"/><l>90</l></custom-block></script><list></list></block><block s="doSetVar"><l>xvel</l><block s="reportVariadicProduct"><list><l>.9</l><block var="xvel"/></list></block></block><custom-block s="touch_ground %b" scope="local"><block s="reportNot"><block s="reportVariadicGreaterThan"><list><block var="yvel"/><l>0</l></list></block></block></custom-block><block s="doIf"><block s="reportKeyPressed"><l><option>w</option></l></block><script><block s="changeYPosition"><l>-1</l></block><block s="doIf"><block s="reportTouchingObject"><l>ground</l></block><script><block s="doSetVar"><l>yvel</l><l>15</l></block></script><list></list></block><block s="changeYPosition"><l>1</l></block></script><list></list></block></script></block></script><comment x="15.748031496062993" y="564.44094488189" w="90" collapsed="false">The frame rate is too slow! I&apos;ve tried using both turbo mode and warp. Neither works very well...</comment><comment x="270.86614173228344" y="376.4041994750655" w="90" collapsed="false">touch_ground uses both turbo mode and the warp function</comment></scripts></sprite><sprite name="ground" idx="2" x="0" y="-180" heading="90" scale="1.2" volume="100" pan="0" rotation="1" draggable="true" costume="1" color="80,80,80,1" pen="tip" id="215"><costumes><list id="216"><item><ref mediaID="ground_cst_costume1"></ref></item></list></costumes><sounds><list struct="atomic" id="217"></list></sounds><blocks></blocks><variables></variables><scripts><script x="49.000000000000014" y="66"><block s="receiveGo"></block><block s="gotoXY"><l>0</l><l>-180</l></block><block s="setScale"><l>120</l></block></script></scripts></sprite><watcher scope="Player" s="reportShown" style="normal" x="4.5" y="4.5" color="143,86,227" hidden="true"/><watcher scope="Player" s="getCostumeIdx" style="normal" x="5" y="5" color="143,86,227" hidden="true"/><watcher scope="Stage" s="getLastMessage" style="normal" x="5" y="15.500000999999997" color="230,168,34" hidden="true"/><watcher var="xvel" style="normal" x="5" y="26.000001999999995" color="243,118,29" hidden="true"/><watcher var="yvel" style="normal" x="5" y="36.50000299999999" color="243,118,29" hidden="true"/><watcher var="slope" style="normal" x="5" y="47.00000399999999" color="243,118,29" hidden="true"/><watcher scope="Stage" s="reportMouseX" style="normal" x="10" y="10" color="4,148,220" hidden="true"/><watcher scope="Stage" s="reportMouseY" style="normal" x="10" y="35.540002" color="4,148,220" hidden="true"/></sprites></stage><variables><variable name="xvel" transient="true"/><variable name="yvel" transient="true"/><variable name="slope" transient="true"/></variables></scene></scenes></project><media name="Jumping Circle" app="Snap! 9.0, https://snap.berkeley.edu" version="2"><costume name="costume1" center-x="21.5" center-y="22.5" image="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHNuYXA9Imh0dHA6Ly9zbmFwLmJlcmtlbGV5LmVkdS9ydW4iIHZlcnNpb249IjEuMSIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSBtZWV0IiB2aWV3Qm94PSI2MDYuNSAxODcuNSA0MyA0NSIgd2lkdGg9IjQzIiBoZWlnaHQ9IjQ1Ij48ZWxsaXBzZSBzdHJva2U9InJnYigwLDAsMCkiIHN0cm9rZS1saW5lam9pbj0ibWl0ZXIiIHN0cm9rZS13aWR0aD0iMyIgZmlsbD0ibm9uZSIgcHJvdG90eXBlPSJWZWN0b3JFbGxpcHNlIiBjeD0iNjI4IiBjeT0iMjEwIiByeD0iMjAiIHJ5PSIyMSIvPjwvc3ZnPg==" mediaID="Player_cst_costume1"/><costume name="costume1" center-x="239.5" center-y="121.5" image="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHNuYXA9Imh0dHA6Ly9zbmFwLmJlcmtlbGV5LmVkdS9ydW4iIHZlcnNpb249IjEuMSIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSBtZWV0IiB2aWV3Qm94PSI0ODEuNSAzMzcuNSA0ODEgMTMxIiB3aWR0aD0iNDgxIiBoZWlnaHQ9IjEzMSI+PGxpbmUgc3Ryb2tlPSJyZ2IoMCwyMywxMTUpIiBzdHJva2UtbGluZWpvaW49Im1pdGVyIiBzdHJva2Utd2lkdGg9IjE1IiBmaWxsPSJub25lIiBwcm90b3R5cGU9IlZlY3RvckxpbmUiIHgxPSI0ODkiIHkxPSI0NjAiIHgyPSI5NTUiIHkyPSI0NjEiLz48cmVjdCBzdHJva2U9InJnYig2LDEzMSwyNTUpIiBzdHJva2UtbGluZWpvaW49Im1pdGVyIiBzdHJva2Utd2lkdGg9IjMiIGZpbGw9InJnYigxMywxMywyNTUpIiBwcm90b3R5cGU9IlZlY3RvclJlY3RhbmdsZSIgd2lkdGg9IjExNCIgaGVpZ2h0PSIyNiIgeD0iODQ0IiB5PSIzMzkiLz48L3N2Zz4=" mediaID="ground_cst_costume1"/></media></snapdata>