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select="1"><scene name="U1L3.3 Modern Art With Polygons: for loop"><notes></notes><hidden></hidden><headers></headers><code></code><blocks><block-definition s="square [side length] %&apos;side length&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%s"></input></inputs><script><block s="down"></block><block s="doRepeat"><l>4</l><script><block s="forward"><block var="side length"/></block><block s="turn"><l>90</l></block></script></block><block s="up"></block></script></block-definition><block-definition s="square [number] square [size]" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs></block-definition><block-definition s="squares [number] %&apos;number&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%s" initial="1"></input></inputs></block-definition><block-definition s="epic challenge %&apos;number of squares&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%s" initial="1"></input></inputs><script><block s="doFor"><l>square</l><block var="number of squares"/><l>1</l><script><custom-block s="square [side length] %s"><block s="reportVariadicProduct"><list><block var="square"/><l>10</l></list></block></custom-block><block s="changeXPosition"><l>5</l></block><block s="changeYPosition"><l>-5</l></block><block s="floodFill"></block><block s="changePenColorDimension"><l><option>hue</option></l><block s="reportRandom"><l>1</l><l>100</l></block></block></script></block></script></block-definition></blocks><primitives><block-definition s="go to x: %&apos;x&apos; y: %&apos;y&apos;" type="command" category="motion" selector="gotoXY" primitive="gotoXY"><header></header><code></code><translations></translations><inputs><input type="%n">0</input><input type="%n">0</input></inputs><script><block s="doPrimitive"><l><bool>true</bool></l><l>gotoXY</l></block><block s="doGotoObject"><block s="reportNewList"><list><block var="x"/><block var="y"/></list></block></block></script></block-definition></primitives><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="false" hyperops="true" codify="false" inheritance="true" sublistIDs="false" 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struct="atomic" id="59"></list></costumes><sounds><list struct="atomic" id="60"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites select="5"><sprite name="Explore" idx="1" x="-123.99371069182394" y="-1.7610062893081704" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="208,46,255,1" pen="tip" id="65"><costumes><list struct="atomic" id="66"></list></costumes><sounds><list struct="atomic" id="67"></list></sounds><blocks></blocks><variables></variables><scripts><comment x="155.5" y="126.99999999999997" w="90" collapsed="false">These two scripts perform the same task!!!!</comment><script x="14.5" y="20.333333333333343"><block s="hide"></block></script><script x="15.5" y="63.66666666666663"><block s="show"></block></script><script x="10" y="103.49999999999997"><block s="doSayFor"><l>1</l><l>2</l></block><block s="doSayFor"><l>2</l><l>2</l></block><block s="doSayFor"><l>3</l><l>2</l></block><block s="doSayFor"><l>4</l><l>2</l></block><block s="doSayFor"><l>5</l><l>2</l></block><block s="doSayFor"><l>6</l><l>2</l></block><block s="doSayFor"><l>7</l><l>2</l><comment w="90" collapsed="false">add comment here...</comment></block><block s="doSayFor"><l>8</l><l>2</l></block><block s="doSayFor"><l>9</l><l>2</l></block><block s="doSayFor"><l>10</l><l>2</l></block></script><comment x="357.5" y="17" w="90" collapsed="false">SLIDE 7</comment><script x="335.5" y="70.33333333333334"><block s="doFor"><l>index</l><l>1</l><l>10</l><script><block s="doSayFor"><block var="index"/><l>2</l></block></script><comment w="90" collapsed="false">This block was created to allow the sprite to count by a certain interval at a certain time. This allows them to be able to speak if made into a game and the &apos;index&apos; is used repeatedly to say the numbers that the sprite was programmed to do. -YG</comment></block></script></scripts></sprite><sprite name="Counting" idx="2" x="-23.99371069182439" y="-1.7610062893081704" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="88,255,89,1" pen="tip" id="112"><costumes><list struct="atomic" id="113"></list></costumes><sounds><list struct="atomic" id="114"></list></sounds><blocks></blocks><variables></variables><scripts><script x="28" y="136"><block s="hide"></block></script><script x="29" y="179.33333333333326"><block s="show"></block></script><comment x="297" y="13.666666666666629" w="80" collapsed="false">SLIDE 8</comment><script x="289" y="79"><block s="doFor"><l>i</l><l>1</l><l>15</l><script><block s="doSayFor"><block s="reportVariadicProduct"><list><l>2</l><block var="i"/></list></block><l>2</l></block></script><comment w="90" collapsed="false">Just like last sprite, this block was used and created for the sprite to stay certain numbers at a certain time. The operators block id used to help the number intervals stay equal (doubling by two each time) while using index, the numbers. &#xD;-YG</comment></block></script><script x="145" y="329"><block s="doFor"><l>i</l><l>1</l><l>12</l><script><block s="doSayFor"><block s="reportVariadicProduct"><list><l>10</l><block var="i"/></list></block><l>2</l></block></script><comment w="90" collapsed="false">This block is almost identical to the one above. The only difference is that this one has a different multiplier in the operators, so the intervals multiply by 10 instead of 2. &#xD;-YG</comment></block></script></scripts></sprite><sprite name="Spiral" idx="3" x="75" y="0" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="31,235,255,1" pen="tip" id="148"><costumes><list struct="atomic" id="149"></list></costumes><sounds><list struct="atomic" id="150"></list></sounds><blocks></blocks><variables></variables><scripts><script x="28" y="23"><block s="hide"></block></script><script x="29" y="66.33333333333329"><block s="show"></block></script><comment x="241" y="31.666666666666657" w="80" collapsed="false">SLIDES 9 &amp; 10</comment><script x="28" y="121.16666666666663"><block s="gotoXY"><l>75</l><l>0</l></block><block s="setHeading"><l>90</l></block><block s="clear"></block></script><script x="218" y="153.16666666666669"><block s="down"></block><block s="doFor"><l>length</l><l>1</l><l>45</l><script><block s="forward"><block s="reportVariadicProduct"><list><l>2</l><block var="length"/></list></block></block><block s="turn"><l>27</l></block></script><comment w="90" collapsed="false">The operators are used similarly here in order for the sprite to draw a line that is then turned/degreed into a certain angle that creates the shape of the swirl. The steps and degrees (basically both blue blocks) are used to draw in a circular motion, making the circle/spiral. The length is a separate block used to make everything equal out, the length. &#xD;-YG </comment></block></script></scripts></sprite><sprite name="Squares" idx="4" x="125" y="0" heading="0" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="245,123,0,1" pen="tip" id="178"><costumes><list struct="atomic" id="179"></list></costumes><sounds><list struct="atomic" id="180"></list></sounds><blocks></blocks><variables></variables><scripts><script x="28" y="23"><block s="hide"></block></script><script x="29" y="66.33333333333329"><block s="show"></block></script><script x="29" y="115"><block s="clear"></block></script><comment x="141" y="19.666666666666657" w="80" collapsed="false">SLIDE 11</comment><script x="106.5" y="226.63333333333333"><block s="doFor"><l>square</l><l>1</l><l>10</l><script><block s="gotoXY"><l>125</l><l>0</l></block><custom-block s="square [side length] %s"><block s="reportVariadicProduct"><list><block var="square"/><l>10</l></list></block></custom-block></script><comment w="90" collapsed="false">This is the point for ALL of the squares to start in, which makes the &apos;bigger-square-each-time&quot; effect. </comment></block></script><comment x="142.08164062499998" y="322.46666666666664" w="90" collapsed="false">The operators inside this blue block make sure that each square gets bigger and bigger equivantly and that it looks clean and not wonky. The operators specify that each square (ten of them -- 1 to 10) increase x10 uniformly. &#xD;-YG</comment></scripts></sprite><sprite name="uEWA" idx="5" x="-160" y="160" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="192,255,198.4400000000001,1" pen="tip" id="203"><costumes><list struct="atomic" id="204"></list></costumes><sounds><list struct="atomic" id="205"></list></sounds><blocks></blocks><variables></variables><scripts><script x="28" y="23"><block s="hide"></block></script><script x="29" y="66.33333333333329"><block s="show"></block></script><script x="29" y="115"><block s="clear"></block></script><comment x="141" y="19.666666666666657" w="80" collapsed="false">SLIDE 12</comment><script x="183" y="102.73333333333335"><block s="gotoXY"><l>-160</l><l>160</l><comment w="90" collapsed="false">This is the starting point for the sprite so the whole square is visible &#xD;-YG </comment></block></script><script x="70" y="279.1666666666665"><custom-block s="epic challenge %s"><l>10</l><comment w="90" collapsed="false">This code is a bit different than the last one as you had to change the x and y each time (for loop) in order for the squares to stay in the middle and not go to one corner. However, they have the same operators with the multiplier. For this loop, the &quot;fill&quot; block is used, so each square is filled as a different color, to make it look like art! &#xD;-YG </comment></custom-block></script></scripts></sprite><watcher scope="Explore" s="xPosition" style="normal" x="9.875390625000364" y="9.875390624999987" color="74,108,212" hidden="true"/></sprites></stage><variables></variables></scene></scenes></project><media name="U1L3.3 Modern Art With Polygons: for loop" app="Snap! 11.0.8, https://snap.berkeley.edu" version="2"></media></snapdata>