<snapdata remixID="14904959"><project name="U3L1-RobotMaze" app="Snap! 11.0.8, https://snap.berkeley.edu" version="2"><notes></notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAERlWElmTU0AKgAAAAgAAYdpAAQAAAABAAAAGgAAAAAAA6ABAAMAAAABAAEAAKACAAQAAAABAAAAoKADAAQAAAABAAAAeAAAAAAeaS0RAAAD+klEQVR4Ae3Yv2pTcRyG8W9KDO2gBRVRaBfFtYhTOwtegaDQSTcHb8Ct1yAYvICOujgoOhcFsRSchNYaWrSmiRiLKab/zO+kQ0tPh5A0j8pzluOJOXmPTz9U2sJe+wgPCzAFZoaYXVct0CkgQCWgBQSI5ndcgBpACwgQze+4ADWAFhAgmt9xAWoALSBANL/jAtQAWkCAaH7HBagBtIAA0fyOC1ADaAEBovkdF6AG0AICRPM7LkANoAUEiOZ3XIAaQAsIEM3vuAA1gBYQIJrfcQFqAC0gQDS/4wLUAFpAgGh+xwWoAbSAANH8jgtQA2gBAaL5HRegBtACAkTzOy5ADaAFBIjmd1yAGkALCBDN77gANYAWECCa33EBagAtIEA0v+MC1ABaQIBofscFqAG0gADR/I4LUANoAQGi+R0XoAbQAgJE8zsuQA2gBQSI5ndcgBpACwgQze+4ADWAFhAgmt9xAWoALSBANL/jAtQAWkCAaH7HBagBtIAA0fyOC1ADaAEBovkdF6AG0AICRPM7LkANoAUEiOZ3XIAaQAsIEM3vuAA1gBYQIJrfcQFqAC0gQDS/4wLUAFpAgGh+xwWoAbSAANH8jgtQA2gBAaL5HRegBtACAkTzOy5ADaAFBIjmd1yAGkALCBDN77gANYAWECCa33EBagAtIEA0v+MC1ABaQIBofscFqAG0gADR/I4LUANoAQGi+R0XoAbQAgJE8zsuQA2gBQSI5j/Z8ZWVldyBZrMZ5XI50jnvOO6+vPf2+poAey34F98/Pj6e+3TV6mY8fVaPdM47jrsv7729vibAXgv+g/fPvT0TX2oPI53pQ4D0V2DA+1tbW7G6+it2doayc7omDwGS9YHtH41T8e595ztfOqdr8hAgWR/YrlabUau1suV0TtfkIUCyPrC9XBmOtW/D2XI6p2vyECBZH9ien/8ee/u76ZyuyUOAZP0Bb+/uRix8OHtoNV2n16lDgFR5YHfuTcTy58Nf8nSdXqeOw09DPYW7AymwuPgzNvd/91wodCbT9dLSxkD280YEmFflP33t5ev065fdOH+uFbdvRXZO1y9encb+xUVs2eGBFqjX6+3vfptxbaIUD+7vxNTkpbh5oxaPysX4unYhlj5FXLk80EfKxgQ4+OYDW9ze3o5isfMlrlQqcX1iIe7dvRNjY8Mx1P6/b2ryYvvPv+Pxk7VYX99oA7yaPdvB+076YQt77eOkR/x8psDs7GxMT09n441GI0qlUoyMjBx5mPSdsdVqxejoaPZ3B+878ub+vjAjwP4G9dO6KzDjDyHdBfPdfS4gwD4H9eO6KyDA7nr57j4XEGCfg/px3RVIP6M/7+4W322BvhX4+AeaOaggQle69wAAAABJRU5ErkJggg==</thumbnail><scenes select="1"><scene name="U3L1-RobotMaze"><notes></notes><hidden> forward turn turnLeft setHeading doFaceTowards gotoXY doGotoObject doGlide changeXPosition setXPosition changeYPosition setYPosition bounceOffEdge xPosition yPosition direction reportJSFunction reportNewCostumeSkewed reportAtan2 reportVariadicMin reportVariadicMax reportPipe receiveUserEdit getPosition reportMousePosition doDefineBlock doSetBlockAttribute doDeleteBlock reportBlockAttribute reportEnvironment receiveSlotEvent doSetSlot receiveConditionEvent reportColor reportColorAttribute reportNewColor reportPoll</hidden><headers></headers><code></code><blocks><block-definition s="Move Forward" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doWait"><l>0.5</l></block><block s="forward"><block var="step"/></block></script></block-definition><block-definition s="Rotate Right" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doWait"><l>0.5</l></block><block s="turn"><l>90</l></block></script></block-definition><block-definition s="Rotate Left" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doWait"><l>0.5</l></block><block s="turnLeft"><l>90</l></block></script></block-definition><block-definition s="Go To Start" type="command" category="motion"><header></header><code></code><translations></translations><inputs></inputs><script><block s="setHeading"><l>0</l></block><block s="gotoXY"><block s="reportListItem"><l>1</l><block var="Start"/></block><block s="reportListItem"><l>2</l><block var="Start"/></block></block></script></block-definition><block-definition s="Draw Square size: %&apos;size&apos; color: %&apos;Color&apos;" type="command" category="other"><header></header><code></code><translations></translations><inputs><input type="%n"></input><input type="%txt"></input></inputs><script><block s="setHeading"><l>90</l></block><block s="setColor"><color>230,10,0,1</color></block><block s="down"></block><block s="doRepeat"><l>4</l><script><block s="forward"><block var="size"/></block><block s="turn"><l>90</l></block></script></block><block s="doIfElse"><block s="reportVariadicEquals"><list><block var="Color"/><l>0</l></list></block><script><block s="setColor"><color>150,150,150,1</color></block></script><script><block s="setColor"><color>255,255,255,1</color></block></script></block><block s="up"></block><block s="setHeading"><l>135</l></block><block s="forward"><l>10</l></block><block s="floodFill"></block><block s="forward"><l>-10</l></block><block s="setHeading"><l>90</l></block></script></block-definition><block-definition s="Draw Board %&apos;board matrix&apos;" type="command" category="other"><header></header><code></code><translations></translations><inputs><input type="%l"></input></inputs><script><block s="doWarp"><script><custom-block s="for %upvar = %n to %n %cs"><l>j</l><l>1</l><l>8</l><script><block s="gotoXY"><l>-160</l><block s="reportDifference"><l>160</l><block s="reportVariadicProduct"><list><block s="reportDifference"><block var="j"/><l>1</l></block><block var="step"/></list></block></block></block><custom-block s="for %upvar = %n to %n %cs"><l>i</l><l>1</l><l>8</l><script><custom-block s="Draw Square size: %n color: %txt"><block var="step"/><block s="reportListItem"><block var="i"/><block s="reportListItem"><block var="j"/><block var="board matrix"/></block></block></custom-block><block s="changeXPosition"><block var="step"/></block></script></custom-block><block s="changeYPosition"><block var="step"/></block></script></custom-block></script></block></script></block-definition><block-definition s="map %&apos;function&apos; over %&apos;lists&apos;" type="reporter" category="lists"><header></header><code></code><translations></translations><inputs><input type="%repRing"></input><input type="%mult%l"></input></inputs><script><block s="doWarp"><script><block s="doDeclareVariables"><list><l>mapone</l><l>mapmany</l></list></block><block s="doSetVar"><l>mapone</l><block s="reifyScript"><script><block s="doIf"><custom-block s="empty? %l"><block var="data"/></custom-block><script><block s="doReport"><block s="reportNewList"><list></list></block></block></script><list></list></block><block s="doReport"><block s="reportCONS"><block s="evaluate"><block var="function"/><list><block s="reportListItem"><l>1</l><block var="data"/></block></list></block><block s="evaluate"><block var="mapone"/><list><block s="reportCDR"><block var="data"/></block></list></block></block></block></script><list><l>data</l></list></block></block><block s="doSetVar"><l>mapmany</l><block s="reifyScript"><script><block s="doIf"><custom-block s="empty? %l"><block s="reportListItem"><l>1</l><block var="data lists"/></block></custom-block><script><block s="doReport"><block s="reportNewList"><list></list></block></block></script><list></list></block><block s="doReport"><block s="reportCONS"><block s="evaluate"><block var="function"/><custom-block s="map %repRing over %mult%l"><block s="reifyReporter"><autolambda><block s="reportListItem"><l>1</l><l/></block></autolambda><list></list></block><list><block var="data lists"/></list></custom-block></block><block s="evaluate"><block var="mapmany"/><list><custom-block s="map %repRing over %mult%l"><block s="reifyReporter"><autolambda><block s="reportCDR"><l/></block></autolambda><list></list></block><list><block var="data lists"/></list></custom-block></list></block></block></block></script><list><l>data lists</l></list></block></block><block s="doIfElse"><custom-block s="empty? %l"><block s="reportCDR"><block var="lists"/></block></custom-block><script><block s="doReport"><block s="evaluate"><block var="mapone"/><list><block s="reportListItem"><l>1</l><block var="lists"/></block></list></block></block></script><script><block s="doReport"><block s="evaluate"><block var="mapmany"/><list><block var="lists"/></list></block></block></script></block></script></block></script></block-definition><block-definition s="empty? %&apos;data&apos;" type="predicate" category="lists"><header></header><code></code><translations></translations><inputs><input type="%l"></input></inputs><script><block s="doReport"><block s="reportVariadicEquals"><list><block var="data"/><block s="reportNewList"><list></list></block></list></block></block></script></block-definition><block-definition s="keep items such that %&apos;pred&apos; from %&apos;data&apos;" type="reporter" category="lists"><header></header><code></code><translations></translations><inputs><input type="%predRing"></input><input type="%l"></input></inputs><script><block s="doWarp"><script><block s="doIf"><custom-block s="empty? %l"><block var="data"/></custom-block><script><block s="doReport"><block s="reportNewList"><list></list></block></block></script><list></list></block><block s="doIfElse"><block s="evaluate"><block var="pred"/><list><block s="reportListItem"><l>1</l><block var="data"/></block></list></block><script><block s="doReport"><block s="reportCONS"><block s="reportListItem"><l>1</l><block var="data"/></block><custom-block s="keep items such that %predRing from %l"><block var="pred"/><block s="reportCDR"><block var="data"/></block></custom-block></block></block></script><script><block s="doReport"><custom-block s="keep items such that %predRing from %l"><block var="pred"/><block s="reportCDR"><block var="data"/></block></custom-block></block></script></block></script></block></script></block-definition><block-definition s="combine with %&apos;function&apos; items of %&apos;data&apos;" type="reporter" category="lists"><header></header><code></code><translations></translations><inputs><input type="%repRing"></input><input type="%l"></input></inputs><script><block s="doWarp"><script><block s="doIf"><custom-block s="empty? %l"><block s="reportCDR"><block var="data"/></block></custom-block><script><block s="doReport"><block s="reportListItem"><l>1</l><block var="data"/></block></block></script><list></list></block><block s="doReport"><block s="evaluate"><block var="function"/><list><block s="reportListItem"><l>1</l><block var="data"/></block><custom-block s="combine with %repRing items of %l"><block var="function"/><block s="reportCDR"><block var="data"/></block></custom-block></list></block></block></script></block></script></block-definition><block-definition s="for %&apos;i&apos; = %&apos;start&apos; to %&apos;end&apos; %&apos;action&apos;" type="command" category="control"><header></header><code></code><translations></translations><inputs><input type="%upvar"></input><input type="%n">1</input><input type="%n">10</input><input type="%cs"></input></inputs><script><block s="doDeclareVariables"><list><l>step</l><l>tester</l></list></block><block s="doIfElse"><block s="reportVariadicGreaterThan"><list><block var="start"/><block var="end"/></list></block><script><block s="doSetVar"><l>step</l><l>-1</l></block><block s="doSetVar"><l>tester</l><block s="reifyReporter"><autolambda><block s="reportVariadicLessThan"><list><block var="i"/><block var="end"/></list></block></autolambda><list></list></block></block></script><script><block s="doSetVar"><l>step</l><l>1</l></block><block s="doSetVar"><l>tester</l><block s="reifyReporter"><autolambda><block s="reportVariadicGreaterThan"><list><block var="i"/><block var="end"/></list></block></autolambda><list></list></block></block></script></block><block s="doSetVar"><l>i</l><block var="start"/></block><block s="doUntil"><block s="evaluate"><block var="tester"/><list></list></block><script><block s="doRun"><block var="action"/><list></list></block><block s="doChangeVar"><l>i</l><block var="step"/></block></script></block></script></block-definition><block-definition s="for each %&apos;item&apos; of %&apos;data&apos; %&apos;action&apos;" type="command" category="lists"><header></header><code></code><translations></translations><inputs><input type="%upvar"></input><input type="%l"></input><input type="%cs"></input></inputs><script><block s="doUntil"><custom-block s="empty? %l"><block var="data"/></custom-block><script><block s="doSetVar"><l>item</l><block s="reportListItem"><l>1</l><block var="data"/></block></block><block s="doRun"><block var="action"/><list><block s="reportListItem"><l>1</l><block var="data"/></block></list></block><block s="doSetVar"><l>data</l><block s="reportCDR"><block var="data"/></block></block></script></block></script></block-definition><block-definition s="Draw Maze 2" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Draw Maze 3" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Draw Maze 5" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Draw Your Maze" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>1</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>1</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>0</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Escape Maze 2" type="command" category="other"><comment x="0" y="0" w="221.99999999999966" collapsed="false">Go to the start of the maze and then rotates left which turns the sprite left, go forward, rotate right to turn the sprite to the right and go forwards, I duplicated this code to make it go 7 times meanings we have 7 of every block. The repeat code is significant as it helps shorten the code and instead us 5 blocks instead of the very long extensive amount we had to use before.  KK </comment><header></header><code></code><translations></translations><inputs></inputs><script><custom-block s="Go To Start"></custom-block><block s="doRepeat"><l>7</l><script><custom-block s="Rotate Left"></custom-block><custom-block s="Move Forward"></custom-block><custom-block s="Rotate Right"></custom-block><custom-block s="Move Forward"></custom-block></script></block></script></block-definition><block-definition s="Escape Maze 3" type="command" category="other"><comment x="0" y="0" w="164.9999999999999" collapsed="false">Left rotate, turning the sprite to face the path and loves forwards 3 times as that&apos;s the number of boxes, then turns right and move 3 in the direction of the path with the number of boxes to move. then we repeat the turn left and go forward 4 times and the same in the right direction. The variable helps to shorten the code as we use them to add to the amount of times move forward is used.  then changing the variable helps us to move more when needed.    KK </comment><header></header><code></code><translations></translations><inputs></inputs><script><block s="doDeclareVariables"><list><l>a</l></list></block><block s="doSetVar"><l>a</l><l>3</l></block><block s="doRepeat"><l>2</l><script><custom-block s="Rotate Left"></custom-block><block s="doRepeat"><block var="a"/><script><custom-block s="Move Forward"></custom-block></script></block><custom-block s="Rotate Right"></custom-block><block s="doRepeat"><block var="a"/><script><custom-block s="Move Forward"></custom-block></script></block><block s="doChangeVar"><l>a</l><l>1</l></block></script></block></script></block-definition><block-definition s="Escape Maze 5" type="command" category="other"><comment w="174" collapsed="false">First this turns the sprites and moves forward 7 times for the 8 boxes. Then it turns the sprite right and it moves forwards 3 times for the four boxes. Next it turns right again and moves forwards 7 times again for another 8 boxes, then turns left and forwards 3 times again. Last it turns left again and moves forward 7 times for 8 boxes again and turns right and goes forward one. This used a custom block which could change the direction and amount moved forward with input and resume that custom block instead of a very very long code.   KK </comment><header></header><code></code><translations></translations><inputs></inputs><script><custom-block s="direction %s move %s"><l>left</l><l>7</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>3</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>7</l></custom-block><custom-block s="direction %s move %s"><l>left</l><l>3</l></custom-block><custom-block s="direction %s move %s"><l>left</l><l>7</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>1</l></custom-block></script></block-definition><block-definition s="Draw Maze 1" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Draw Maze 4" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="clear"></block><block s="doSetVar"><l>step</l><l>40</l></block><block s="doSetVar"><l>board matrix</l><block s="reportNewList"><list><custom-block s="row of maze %l"><block s="reportNewList"><list><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>1</l><l>1</l><l>1</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l><l>0</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l><l>1</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>0</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l><l>1</l></list></block></custom-block><custom-block s="row of maze %l"><block s="reportNewList"><list><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>0</l><l>1</l></list></block></custom-block></list></block></block><custom-block s="Draw Board %l"><block var="board matrix"/></custom-block><block s="doSetVar"><l>Start</l><block s="reportNewList"><list><l>140</l><l>-140</l></list></block></block></script></block-definition><block-definition s="Escape Maze 1" type="command" category="other"><comment x="0" y="0" w="154" collapsed="false">This sets the sprite at the start and then turns it to the left direction with the rotate left block, then our repeat code helps repeat the code below to shorten it, it moves forwards with repeat code of 7 which happens under the 2 repeat block, helping the sprite to move while repeating. it rotates right direction aswelll under the repeat 2 block.  KK </comment><header></header><code></code><translations></translations><inputs></inputs><script><custom-block s="Go To Start"></custom-block><custom-block s="Rotate Left"></custom-block><block s="doRepeat"><l>2</l><script><block s="doRepeat"><l>7</l><script><custom-block s="Move Forward"></custom-block></script></block><custom-block s="Rotate Right"></custom-block></script></block></script></block-definition><block-definition s="Escape Maze 4" type="command" category="other"><comment x="0" y="0" w="168.9999999999999" collapsed="false">This code requires a lot of turns and movements as the path twists and moves a lot. The first movement is forward as the arrow faces up then turn left and forward once to move again then another turn to go face the right direction and 2 move forward blocks because we have to move between 3 blocks. Then the turn left and move forward twice again because its another 3 blocks to move between. then rotate right to move in the upward direction again and this time we move forward 3 times because its between 4 blocks. then similarly we turn left and go 3 move forwards. then rotate right and forwards and left and forward to finish off the maze. The variables again help to simplify the code and shorten it, then changing it also helps to change how much is being move forward.    KK </comment><header></header><code></code><translations></translations><inputs></inputs><script><block s="doDeclareVariables"><list><l>b</l></list></block><block s="doSetVar"><l>b</l><l>1</l></block><block s="doRepeat"><l>3</l><script><block s="doRepeat"><block var="b"/><script><custom-block s="Move Forward"></custom-block></script></block><custom-block s="Rotate Left"></custom-block><block s="doRepeat"><block var="b"/><script><custom-block s="Move Forward"></custom-block></script></block><custom-block s="Rotate Right"></custom-block><block s="doChangeVar"><l>b</l><l>1</l></block></script></block><custom-block s="Move Forward"></custom-block><custom-block s="Rotate Left"></custom-block><custom-block s="Move Forward"></custom-block></script></block-definition><block-definition s="Escape Your Maze" type="command" category="other"><comment w="226" collapsed="false">We were able to use the custom block here to go in whatever direction I wanted to for my custom maze so for the direction I could input along with how many blocks forward. I go left 3 blocks then right 2 then repeat left and 2 then right 2, right 5 and right 3, then left 2 and left 3 to end. The left and right is done by rotating and the move is done by move forward blocks. Our custom block allowed us to simplify what would’ve been a very long code for our own maze.  KK</comment><header></header><code></code><translations></translations><inputs></inputs><script><custom-block s="direction %s move %s"><l>left</l><l>3</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>2</l></custom-block><block s="doRepeat"><l>2</l><script><custom-block s="direction %s move %s"><l>left</l><l>2</l></custom-block></script></block><custom-block s="direction %s move %s"><l>right</l><l>2</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>5</l></custom-block><custom-block s="direction %s move %s"><l>right</l><l>3</l></custom-block><custom-block s="direction %s move %s"><l>left</l><l>2</l></custom-block><custom-block s="direction %s move %s"><l>left</l><l>3</l></custom-block></script></block-definition><block-definition s="row of maze %&apos;row&apos;" type="reporter" category="other"><header></header><code></code><translations></translations><inputs><input type="%l"></input></inputs><script><block s="doReport"><block var="row"/></block></script></block-definition><block-definition s="direction %&apos;direction&apos; move %&apos;move spaces&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%s" initial="1"></input><input type="%s" initial="1"></input></inputs><script><block s="doIf"><block s="reportVariadicEquals"><list><block var="direction"/><l>left</l></list></block><script><custom-block s="Rotate Left"></custom-block><block s="doRepeat"><block var="move spaces"/><script><custom-block s="Move Forward"></custom-block></script></block></script><list></list></block><block s="doIf"><block s="reportVariadicEquals"><list><block var="direction"/><l>right</l></list></block><script><custom-block s="Rotate Right"></custom-block><block s="doRepeat"><block var="move spaces"/><script><custom-block s="Move Forward"></custom-block></script></block></script><list></list></block></script></block-definition></blocks><primitives></primitives><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="true" hyperops="true" codify="false" inheritance="false" sublistIDs="false" 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struct="atomic" id="1438"></list></costumes><sounds><list struct="atomic" id="1439"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites select="2"><sprite name="Robot" idx="2" x="140.00000000000134" y="-139.9999999999998" heading="0" scale="1.4" volume="100" pan="0" rotation="1" draggable="true" costume="1" color="13,0,209,1" pen="middle" id="1444"><costumes><list id="1445"><item><ref mediaID="U3L1-RobotMaze_Robot_cst_arrow"></ref></item></list></costumes><sounds><list struct="atomic" id="1446"></list></sounds><blocks></blocks><variables></variables><scripts><script x="13.200000000000045" y="10"><block s="receiveKey"><l><option>space</option></l><list></list><comment w="90" collapsed="false">This is input which makes the pen draw a line when the sprite moves, changes pen size and allows us to attach the sprites movement block.  KK</comment></block><block s="setColor"><color>13,0,209,1</color></block><block s="setSize"><l>5</l></block><block s="down"></block></script><comment x="10" y="254.39999999999998" w="223.0666666666667" collapsed="false">Edit these remaining blocks to solve other mazes. Be sure to swap with &quot;Escape Maze 1&quot; block.</comment><comment x="26.866666666666617" y="327.6666666666664" w="166" collapsed="false">Click on the Board sprite to access the maze drawing blocks.</comment><script x="19.200000000000045" y="154.66666666666663"><block s="receiveGo"><comment w="90" collapsed="false">Brings the sprite to the start which is the bottom right corner box,  Kk</comment></block><block s="clear"></block><custom-block s="Go To Start"></custom-block></script><script x="301.20000000000005" y="43.83333333333337"><custom-block s="Escape Maze 1"></custom-block></script><script x="305.20000000000005" y="85.66666666666674"><custom-block s="Escape Maze 2"></custom-block></script><comment x="13.033984375000045" y="433.83333333333337" w="200.93333333333334" collapsed="false">Edit this block and write its code using only the four custom motion blocks in the palette and any Control blocks you need.</comment><script x="305.20000000000005" y="130.5000000000001"><custom-block s="Escape Maze 3"></custom-block></script><script x="308.20000000000005" y="176.33333333333337"><custom-block s="Escape Maze 4"></custom-block></script><script x="315.20000000000005" y="233.16666666666663"><custom-block s="Escape Maze 5"></custom-block></script><script x="314.20000000000005" y="291"><custom-block s="Escape Your Maze"></custom-block></script><script x="271.20000000000005" y="361.83333333333326"><block s="doFor"><l>i</l><l>5</l><l>7</l><script><block s="doRepeat"><block var="i"/><script><block s="doPlayNote"><block s="reportVariadicProduct"><list><block var="i"/><l>10</l></list></block><l>0.5</l></block></script></block></script><comment w="90" collapsed="false">This plays different notes between 50 and 70 as it takes 5 6 and 7 and multiplies by 10 to ply that note for a certain amount and changes, this will play separate notes.  KK</comment></block></script><script x="459" y="83"><block s="doFor"><l>i</l><l>1</l><l>4</l><script><block s="doSayFor"><block s="reportLetter"><block var="i"/><l>leet</l></block><l>2</l></block></script><comment w="90" collapsed="false">This block will spell out the letters of leet one by one, I is set for each letter of leet which the code will say for 2 seconds each as it is reporting each number which is equal to a letter, leet.  KK</comment></block></script></scripts></sprite><sprite name="Board" idx="1" x="159.9999999999995" y="-80.00000000000004" heading="90" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="1" color="255,255,255,1" pen="tip" id="1498"><costumes><list id="1499"><item><ref mediaID="U3L1-RobotMaze_Board_cst_Untitled"></ref></item></list></costumes><sounds><list struct="atomic" id="1500"></list></sounds><blocks></blocks><variables></variables><scripts><script x="293.5714285714286" y="68.16666666666669"><custom-block s="Draw Maze 1"></custom-block></script><script x="301.5714285714286" y="118.16666666666669"><custom-block s="Draw Maze 2"></custom-block></script><script x="297.5714285714286" y="169.16666666666669"><custom-block s="Draw Maze 3"></custom-block></script><script x="306.5714285714286" y="219.16666666666669"><custom-block s="Draw Maze 4"></custom-block></script><script x="304.57142857142867" y="273.1666666666667"><custom-block s="Draw Maze 5"></custom-block></script><script x="26.571428571428612" y="20.33333333333337"><block s="receiveGo"><comment w="90" collapsed="false">This is where we put each maze block so different mazes would appear as the stage gets cleared and then it waits to put the new stage up.  KK</comment></block><block s="clear"></block><block s="doWait"><l>0.5</l></block></script><comment x="536" y="27.142857142857167" w="254.80000000000004" collapsed="false">These 5 mazes are already created for you. These mazes are what we solved for when we tried to make a code for each different maze. </comment><script x="39.57142857142867" y="368.16666666666674"><custom-block s="Draw Your Maze"><comment w="258.73333333333335" collapsed="false">Edit this block to create your own maze&#xD;&#xD;. I changed some of the numbers (0) on the path inside the code to make my maze randomized with different turns.I made it so that the first four blocks to the left were number one which cleared the box and made it white, I continued changing these numbers in the rows as I made 2 more up then 2 more left then 2 down then 2 in the left direction again, then 5 up then 3 more in the right direction then 2 up then 3 to the left to end it off. In the code we see that the number 1 takes this same path as the rows number change changes the stage.   KK </comment></custom-block></script><comment x="10" y="204.7619047619047" w="210.39999999999992" collapsed="false">Replace the &quot;Draw Maze 1&quot; block with these blocks to display the other mazes.</comment></scripts></sprite><watcher var="step" style="normal" x="9.687500000002922" y="9.687500000000021" color="243,118,29" hidden="true"/><watcher var="Start" style="normal" x="9.687500000002922" y="30.031251937500045" color="243,118,29" hidden="true"/></sprites></stage><variables><variable name="step"><l>40</l></variable><variable name="Start"><list struct="atomic" id="1517">140,-140</list></variable><variable name="board matrix"><list id="1518"><item><list struct="atomic" id="1519">1,1,1,1,0,0,0,0</list></item><item><list struct="atomic" id="1520">0,0,0,1,0,0,0,0</list></item><item><list struct="atomic" id="1521">1,1,1,1,0,0,0,0</list></item><item><list struct="atomic" id="1522">1,0,0,0,0,0,0,0</list></item><item><list struct="atomic" id="1523">1,0,0,0,0,0,0,0</list></item><item><list struct="atomic" id="1524">1,0,1,1,1,0,0,0</list></item><item><list struct="atomic" id="1525">1,0,1,0,1,0,0,0</list></item><item><list struct="atomic" id="1526">1,1,1,0,1,1,1,1</list></item></list></variable></variables></scene></scenes></project><media name="U3L1-RobotMaze" app="Snap! 11.0.8, https://snap.berkeley.edu" version="2"><costume name="arrow" center-x="16" center-y="16" 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