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s="reportBoolean"><l><bool>true</bool></l></block></block></script></block></script></block-definition><block-definition s="USE BIGNUMS %&apos;bool&apos;" type="command" category="operators"><comment x="0" y="0" w="303.3333333333333" collapsed="false">call with True to turn on the entire Scheme numeric tower, including infinite-precision integers, exact rationals, and complex numbers; call with False to restore native JavaScript arithmetic.</comment><header></header><code></code><translations>pt:altera utilização de aritmética do Scheme para _&#xD;</translations><inputs><input type="%b"></input></inputs><script><block s="doDeclareVariables"><list><l>isDone</l></list></block><block s="doSetVar"><l>isDone</l><block s="evaluate"><block s="reportJSFunction"><list><l>useBigNums</l></list><l>var done = false;&#xD;&#xD;function initialize (callback) {&#xD;    var bigScript = document.createElement(&apos;script&apos;);&#xD;    bigScript.src = 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parseNumber(a);&#xD;                b = parseNumber(b);&#xD;                if (fn[&apos;=&apos;](b, &apos;0&apos;) &amp;&amp; !fn[&apos;=&apos;](a, &apos;0&apos;)) {&#xD;                      return (fn[&apos;&lt;&apos;](a, &apos;0&apos;) ? SchemeNumber(&apos;-inf.0&apos;) : SchemeNumber(&apos;+inf.0&apos;))&#xD;                };&#xD;                if (Number.isNaN(a) || Number.isNaN(b) || fn[&apos;=&apos;](b, &apos;0&apos;)) return NaN;&#xD;                return fn[&apos;/&apos;](a, b);&#xD;            },&#xD;            reportBasicPower: function (a, b) {&#xD;                a = parseNumber(a);&#xD;                b = parseNumber(b);&#xD;                if (Number.isNaN(a) || Number.isNaN(b)) return NaN;&#xD;                return fn[&apos;expt&apos;](a, b);&#xD;            },&#xD;            reportBasicModulus: function (a, b) {&#xD;                a = parseNumber(a);&#xD;                b = parseNumber(b);&#xD;                if (Number.isNaN(a) || Number.isNaN(b)) return NaN;&#xD;                var result = fn.mod(a, b);&#xD;                if (fn[&apos;&lt;&apos;](b, &apos;0&apos;) &amp;&amp; fn[&apos;&gt;&apos;](result, &apos;0&apos;)) {&#xD;                    result = fn[&apos;+&apos;](result, b);&#xD;                }&#xD;                return result;&#xD;            },&#xD;            reportBasicRandom: function (min, max) {&#xD;                var floor = parseNumber(min),&#xD;                    ceil = parseNumber(max);&#xD;                if (Number.isNaN(floor) || Number.isNaN(ceil)) return NaN;&#xD;                if (!fn[&apos;=&apos;](fn.mod(floor, &apos;1&apos;), &apos;0&apos;) || !fn[&apos;=&apos;](fn.mod(ceil, &apos;1&apos;), &apos;0&apos;)) {&#xD;                    // One of the numbers isn&apos;t whole. Include the decimal.&#xD;                    return fn[&apos;+&apos;](&#xD;                        fn[&apos;*&apos;](&#xD;                            Math.random(),&#xD;                            fn[&apos;-&apos;](ceil, floor)&#xD;                        ),&#xD;                        floor&#xD;                    );&#xD;                }&#xD;                return fn.floor(&#xD;                    fn[&apos;+&apos;](&#xD;                        fn[&apos;*&apos;](&#xD;                            Math.random(),&#xD;                            fn[&apos;+&apos;](&#xD;                                fn[&apos;-&apos;](ceil, floor),&#xD;                                &apos;1&apos;&#xD;                            )&#xD;                        ),&#xD;                        floor&#xD;                    )&#xD;                );&#xD;            },&#xD;            reportBasicLessThan: function (a, b) {&#xD;                a = parseNumber(a);&#xD;                b = parseNumber(b);&#xD;                if (Number.isNaN(a) || Number.isNaN(b)) return NaN;&#xD;                return fn[&apos;&lt;&apos;](a, b);&#xD;            },&#xD;            reportBasicGreaterThan: function (a, b) {&#xD;                a = parseNumber(a);&#xD;                b = parseNumber(b);&#xD;                if (Number.isNaN(a) || Number.isNaN(b)) return NaN;&#xD;                return fn[&apos;&gt;&apos;](a, b);&#xD;            },&#xD;            reportEqual: function (a, b) {&#xD;                x = parseNumber(a);&#xD;                y = parseNumber(b);&#xD;                if (Number.isNaN(x) || Number.isNaN(y)) return snapEquals(a, b);&#xD;                return fn[&apos;=&apos;](x, y);&#xD;            },&#xD;            reportIsIdentical: function (a, b) {&#xD;                x = parseNumber(a);&#xD;                y = parseNumber(b);&#xD;                if (Number.isNaN(x) || Number.isNaN(y)) return originalPrims.reportIsIdentical(a, b);&#xD;                return fn[&apos;=&apos;](x, y);&#xD;            },&#xD;            reportMonadic: function (fname, n) {&#xD;                if (this.enableHyperOps) {&#xD;                    if (n instanceof List) {&#xD;                        return n.map(each =&gt; this.reportMonadic(fname, each));&#xD;                    }&#xD;                }&#xD;&#xD;                n = parseNumber(n);&#xD;                if (Number.isNaN(n)) return NaN;&#xD;&#xD;                switch (Process.prototype.inputOption(fname)) {&#xD;                case &apos;abs&apos;:&#xD;                    return fn.abs(n);&#xD;                case &apos;neg&apos;:&#xD;                    return fn[&apos;-&apos;](n);&#xD;                case &apos;ceiling&apos;:&#xD;                    return fn.ceiling(n);&#xD;                case &apos;floor&apos;:&#xD;                    return fn.floor(n);&#xD;                case &apos;sqrt&apos;:&#xD;                    return sqrt(n);&#xD;                case &apos;sin&apos;:&#xD;                    return fn.sin(radians(n));&#xD;                case &apos;cos&apos;:&#xD;                    return fn.cos(radians(n));&#xD;                case &apos;tan&apos;:&#xD;                    return fn.tan(radians(n));&#xD;                case &apos;asin&apos;:&#xD;                    return degrees(fn.asin(n));&#xD;                case &apos;acos&apos;:&#xD;                    return degrees(fn.acos(n));&#xD;                case &apos;atan&apos;:&#xD;                    return degrees(fn.atan(n));&#xD;                case &apos;ln&apos;:&#xD;                    return fn.log(n);&#xD;                case &apos;log&apos;:&#xD;                    return fn.log(n, &apos;10&apos;);&#xD;                case &apos;lg&apos;:&#xD;                    return fn.log(n, &apos;2&apos;);&#xD;                case &apos;e^&apos;:&#xD;                    return fn.exp(n);&#xD;                case &apos;10^&apos;:&#xD;                    return fn.expt(&apos;10&apos;, n);&#xD;                case &apos;2^&apos;:&#xD;                    return fn.expt(&apos;2&apos;, n);&#xD;                default:&#xD;                    return SchemeNumber(&apos;0&apos;);&#xD;                }&#xD;            }&#xD;        });&#xD;    } else {&#xD;        InputSlotMorph.prototype.evaluate = window.bigNumbers.originalEvaluate;&#xD;        VariableFrame.prototype.changeVar = window.bigNumbers.originalChangeVar;&#xD;        Object.assign(Process.prototype, originalPrims);&#xD;    }&#xD;    done = true;&#xD;}&#xD;&#xD;function parseNumber (n) {&#xD;    var fn = SchemeNumber.fn;&#xD;    if (!fn[&apos;number?&apos;](n)) {&#xD;        n = &apos;&apos; + n;&#xD;        try {&#xD;            return parseENotation(n) || SchemeNumber(n);&#xD;        } catch (err) {&#xD;            return NaN;&#xD;        }&#xD;    }&#xD;    return n;&#xD;}&#xD;&#xD;function parseENotation (n) {&#xD;    var fn = SchemeNumber.fn;&#xD;&#xD;    var numbers = n.match(/^(-?\d+\.?\d*|-?\.\d+)e(-?\d+)$/i);&#xD;    if (!numbers) return null;&#xD;&#xD;    var coefficient = numbers[1];&#xD;    var exponent = numbers[2];&#xD;    return fn[&apos;*&apos;](&#xD;        coefficient,&#xD;        fn.expt(&apos;10&apos;, exponent)&#xD;    );&#xD;}&#xD;&#xD;function sqrt (n) {&#xD;    var fn = SchemeNumber.fn;&#xD;&#xD;    if (!fn[&apos;exact?&apos;](n) || !fn[&apos;rational?&apos;](n) || fn[&apos;&lt;&apos;](n,&apos;0&apos;)) return fn.sqrt(n);&#xD;&#xD;    var rootNumerator = fn[&apos;exact-integer-sqrt&apos;](fn.numerator(n));&#xD;    if (!fn[&apos;=&apos;](rootNumerator[1], &apos;0&apos;)) return fn.sqrt(n);&#xD;&#xD;    var rootDenominator = fn[&apos;exact-integer-sqrt&apos;](fn.denominator(n));&#xD;    if (!fn[&apos;=&apos;](rootDenominator[1], &apos;0&apos;)) return fn.sqrt(n);&#xD;&#xD;    return fn[&apos;/&apos;](rootNumerator[0], rootDenominator[0]);&#xD;}&#xD;&#xD;function isDone () {&#xD;    return done;&#xD;}&#xD;&#xD;if (window.bigNumbers) {&#xD;    loadBlocks();&#xD;} else {&#xD;    initialize(loadBlocks);&#xD;}&#xD;&#xD;return isDone;</l></block><list><block var="bool"/></list></block></block><block s="doWaitUntil"><block s="evaluate"><block var="isDone"/><list></list></block></block></script></block-definition><block-definition s="%&apos;n&apos; !" type="reporter" category="operators"><comment x="0" y="0" w="190.66666666666666" collapsed="false">The factorial function, to make very large numbers, to demo bignums.</comment><header></header><code></code><translations></translations><inputs><input type="%n"></input></inputs><script><block s="doReport"><block s="reportIfElse"><block s="reportEquals"><block var="n"/><l>0</l></block><l>1</l><block s="reportProduct"><block var="n"/><custom-block s="%n !"><block s="reportDifference"><block var="n"/><l>1</l></block></custom-block></block></block></block></script></block-definition><block-definition s="%&apos;x&apos;" type="reporter" category="operators"><comment x="0" y="0" w="234.66666666666666" collapsed="false">The identity function: reports its input.&#xD;It&apos;s useful to get things like 3/4 or 5-2i into&#xD;numeric input slots.</comment><header></header><code></code><translations></translations><inputs><input type="%s"></input></inputs><script><block s="doReport"><block var="x"/></block></script></block-definition><block-definition s="Scheme number %&apos;function&apos; of %&apos;number&apos;" type="reporter" category="operators"><comment x="0" y="0" w="300" collapsed="true">Provides Scheme arithmetic functions not in JavaScript</comment><header></header><code></code><translations>pt:_ de _&#xD;</translations><inputs><input type="%s" readonly="true"><options>number?&#xD;complex?&#xD;real?&#xD;rational?&#xD;integer?&#xD;exact?&#xD;inexact?&#xD;exact&#xD;inexact&#xD;finite?&#xD;infinite?&#xD;nan?&#xD;numerator&#xD;denominator&#xD;real-part&#xD;imag-part&#xD;magnitude&#xD;angle</options></input><input type="%s"></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>which</l><l>num</l></list><l>function parseNumber (n) {&#xD;    var fn = SchemeNumber.fn;&#xD;    if (!fn[&apos;number?&apos;](n)) {&#xD;        n = &apos;&apos; + n;&#xD;        try {&#xD;            return parseENotation(n) || SchemeNumber(n);&#xD;        } catch (err) {&#xD;            return NaN;&#xD;        }&#xD;    }&#xD;    return n;&#xD;}&#xD;&#xD;function parseENotation (n) {&#xD;    var fn = SchemeNumber.fn;&#xD;&#xD;    var numbers = n.match(/^(-?\d+\.?\d*|-?\.\d+)e(-?\d+)$/i);&#xD;    if (!numbers) return null;&#xD;&#xD;    var coefficient = numbers[1];&#xD;    var exponent = numbers[2];&#xD;    return fn[&apos;*&apos;](&#xD;        coefficient,&#xD;        fn.expt(&apos;10&apos;, exponent)&#xD;    );&#xD;}&#xD;var fn=SchemeNumber.fn,&#xD;      number=parseNumber(num);&#xD;&#xD;switch (which) {&#xD;  case &apos;number?&apos;:&#xD;  case &apos;complex?&apos;:&#xD;    return (fn[&apos;number?&apos;](number));&#xD;  case &apos;real?&apos;:&#xD;    return (fn[&apos;real?&apos;](number) || fn[&apos;real-valued?&apos;](number));&#xD;  case &apos;rational?&apos;:&#xD;    return (fn[&apos;rational?&apos;](number) || (fn[&apos;=&apos;](number, fn.rationalize(number, parseNumber(&apos;1.0e-5&apos;)))));&#xD;  case &apos;integer?&apos;:&#xD;    return (fn[&apos;integer?&apos;](number) || fn[&apos;integer-valued?&apos;](number));&#xD;  case &apos;exact?&apos;:&#xD;  case &apos;inexact?&apos;:&#xD;  case &apos;finite?&apos;:&#xD;  case &apos;infinite?&apos;:&#xD;  case &apos;nan?&apos;:&#xD;  case &apos;real-part&apos;:&#xD;  case &apos;imag-part&apos;:&#xD;    return (fn[which](number));&#xD;  case &apos;magnitude&apos;:&#xD;    return (fn.magnitude(number));&#xD;  case &apos;angle&apos;:&#xD;    return (fn.angle(number));&#xD;  case &apos;numerator&apos;:&#xD;    return (fn.numerator(number));&#xD;  case &apos;denominator&apos;:&#xD;    return (fn.denominator(number));&#xD;  case &apos;exact&apos;:&#xD;    return (fn.exact(number));&#xD;case &apos;inexact&apos;:&#xD;    return (fn.inexact(number));&#xD;}</l></block><list><block var="function"/><block var="number"/></list></block></block></script></block-definition><block-definition s="safely try %&apos;action&apos; then if %&apos;error&apos; %&apos;handler&apos;" type="command" category="control"><comment x="0" y="0" w="276" collapsed="false">Catch errors.&#xD;&#xD;Runs the first script.  If it succeeds, nothing else happens.&#xD;But if it has an error (something that would otherwise result&#xD;in a red halo around the block), then the second script is run,&#xD;with the text of the error message that would have been shown in the variable ERROR.</comment><header></header><code></code><translations>pt:tenta executar _ e, em caso de erro _ , executa _&#xD;</translations><inputs><input type="%cs"></input><input type="%upvar"></input><input type="%cs"></input></inputs><script><custom-block s="let %upvar be %s"><l>reset</l><block s="evaluate"><block s="reportJSFunction"><list><l>proc</l></list><l>var oldHandleError = proc.handleError,&#xD;    oldCatchingErrors = proc.isCatchingErrors;&#xD;&#xD;return function(){&#xD; proc.handleError = oldHandleError;&#xD; proc.isCatchingErrors = oldCatchingErrors;&#xD;}</l></block><list></list></block></custom-block><block s="doCallCC"><block s="reifyScript"><script><block s="doRun"><block s="reportJSFunction"><list><l>reset</l><l>action</l><l>handler</l><l>proc</l></list><l>proc.isCatchingErrors = true;&#xD;proc.handleError = function(error, element){&#xD; reset();&#xD; proc.context = handler;&#xD; proc.context.variables.setVar("error", error);&#xD;}&#xD;&#xD;try{&#xD; proc.evaluate(action, new List(), true);&#xD;}&#xD;catch(e){&#xD; proc.handleError(e, null);&#xD;} </l></block><list><block var="reset"/><block var="action"/><block s="reifyScript"><script><block s="doRun"><block s="reifyScript"><script><block s="doRun"><block var="handler"/><list></list></block><block s="doRun"><block var="return"/><list></list></block></script><list></list></block><list></list></block></script><list></list></block></list></block></script><list><l>return</l></list></block></block><block s="doRun"><block var="reset"/><list></list></block></script></block-definition><block-definition s="error %&apos;msg&apos;" type="command" category="control"><comment x="0" y="0" w="268.6666666666667" collapsed="false">Throw an error.&#xD;&#xD;Makes a red halo appear around the script that runs it,&#xD;with the input text shown in a speech balloon next to&#xD;the script, just like any Snap! error.&#xD;&#xD;This is useful to put in the second script of SAFELY TRY&#xD;after some other instructions to undo the partial work of&#xD;the first script.</comment><header></header><code></code><translations>pt:lança o erro _&#xD;</translations><inputs><input type="%txt"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>msg</l></list><l>throw new Error(msg);</l></block><list><block var="msg"/></list></block></script></block-definition><block-definition s="let %&apos;var&apos; be %&apos;val&apos;" type="command" category="other"><comment x="0" y="0" w="183.33333333333334" collapsed="false">LET (FOO) BE (5)&#xD;is equivalent to&#xD;SCRIPT VARIABLES (FOO)&#xD;SET (FOO) TO (5)</comment><header></header><code></code><translations>pt:cria a variável de guião _ com valor _&#xD;</translations><inputs><input type="%upvar"></input><input type="%s"></input></inputs><script><block s="doSetVar"><l>var</l><block var="val"/></block></script></block-definition><block-definition s="safely try reporting %&apos;this&apos; then if %&apos;error&apos; report %&apos;that&apos;" type="reporter" category="control"><comment x="0" y="0" w="316.6666666666667" collapsed="false">Catch errors in a reporter.&#xD;&#xD;Evaluates its first input.  If that expression successfully reports a value, this block reports that value.  If the expression causes a Snap! error,&#xD;then the final input slot is evaluated with the text of what would have&#xD;been the error message in variable ERROR.  SAFELY TRY then reports the value of that final expression.&#xD;&#xD;Sometimes you&apos;ll want to throw an error in the final expression.  You&#xD;can put an ERROR block inside a CALL block to do that.</comment><header></header><code></code><translations></translations><inputs><input type="%anyUE"></input><input type="%upvar"></input><input type="%anyUE"></input></inputs><script><block s="doDeclareVariables"><list><l>value</l></list></block><custom-block s="safely try %cs then if %upvar %cs"><script><block s="doSetVar"><l>value</l><block s="evaluate"><block var="this"/><list></list></block></block></script><l>err</l><script><block s="doSetVar"><l>error</l><block var="err"/></block><block s="doSetVar"><l>value</l><block s="evaluate"><block var="that"/><list></list></block></block></script></custom-block><block s="doReport"><block var="value"/></block></script></block-definition><block-definition s="create %&apos;scope&apos; var %&apos;names&apos;" type="command" category="variables"><comment x="0" y="0" w="146" collapsed="false">This block creates  new variables on the selected scope: global (for all sprites), sprite (for this sprite only) or script (only for that blocks stack) with the names given (in &apos;names&apos; list).&#xD;&#xD;If there is already a variable with that name in that scope, it does nothing: no errors and no overwrites.</comment><header></header><code></code><translations>pt:cria as variáveis _ _&#xD;ca:crea les _ variables _&#xD;es:crear las _ variables _&#xD;de:erstellen _ var _&#xD;</translations><inputs><input type="%s" readonly="true">global<options>global&#xD;sprite&#xD;script</options></input><input type="%mult%txt"></input></inputs><script><block s="doIfElse"><block s="reportEquals"><block var="scope"/><l>script</l></block><script><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (!proc.homeContext.variables.vars[varName]) proc.homeContext.variables.addVar(varName);</l></block><list><block var="each item"/></list></block></script></block></script><script><block s="doDeclareVariables"><list><l>global</l></list></block><block s="doIfElse"><block s="reportEquals"><block var="scope"/><l>sprite</l></block><script><block s="doSetVar"><l>global</l><block s="reportBoolean"><l><bool>false</bool></l></block></block></script><script><block s="doSetVar"><l>global</l><block s="reportBoolean"><l><bool>true</bool></l></block></block></script></block><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>global</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (global &amp;&amp; !proc.homeContext.variables.parentFrame.parentFrame.vars[varName]) this.addVariable(varName, true);&#xD;if (!global &amp;&amp; !proc.homeContext.variables.parentFrame.vars[varName]) this.addVariable(varName, false);</l></block><list><block var="each item"/><block var="global"/></list></block></script></block><block s="doRun"><block s="reportJSFunction"><list></list><l>var ide = this.parentThatIsA(IDE_Morph);&#xD;ide.flushBlocksCache(&apos;variables&apos;); // b/c of inheritance&#xD;ide.refreshPalette();</l></block><list></list></block></script></block></script></block-definition><block-definition s="delete var %&apos;names&apos;" type="command" category="variables"><comment x="0" y="0" w="217" collapsed="false">This block deletes all the variables with the names given (inside input list).&#xD;&#xD;Each name will make only one variable deletion, and this will be the variable found following the scope order: &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;If we have a &quot;testing&quot; sprite variable and also a &quot;testing&quot; global one, deleting &quot;testing&quot; will delete only the sprite one (Yes! we can also do &quot;delete var (testing, testing)&quot; to delete both.&#xD;&#xD;If one variable does not exists (in any scope) an error happens, stopping block action in that point. You can check it before with the &quot;does var (name) exists?&quot;block. </comment><header></header><code></code><translations>pt:remove as variáveis _&#xD;ca:esborra les variables _&#xD;es:borrar variables _&#xD;de:löschen var _&#xD;</translations><inputs><input type="%mult%txt"></input></inputs><script><block s="doForEach"><l>each item</l><block var="names"/><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;if (typeof proc.homeContext.variables.vars[varName] !== &apos;undefined&apos;) {&#xD;    delete proc.homeContext.variables.vars[varName];&#xD;} else if (this.deletableVariableNames().indexOf(varName) != -1) {&#xD;    this.deleteVariable(varName);&#xD;} else {&#xD;    throw new Error("variable doesn&apos;t exist: " + varName);&#xD;}</l></block><list><block var="each item"/></list></block></script></block><block s="doRun"><block s="reportJSFunction"><list></list><l>var ide = this.parentThatIsA(IDE_Morph);&#xD;ide.flushBlocksCache(&apos;variables&apos;); // b/c of inheritance&#xD;ide.refreshPalette();</l></block><list></list></block></script></block-definition><block-definition s="set var %&apos;name&apos; to %&apos;value&apos;" type="command" category="variables"><comment x="0" y="0" w="240.4931640625" collapsed="false">This block sets the given value (last input) to the variable named with the name givent (var input).&#xD;&#xD;It looks for that variable following the scope order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos; (the first match it finds).&#xD;&#xD;If that variable does not exist (in any scope) an error happens, stopping their script. You can check it before using the &quot;does var (name) exists?&quot; block. </comment><header></header><code></code><translations>ca:assigna a _ el valor _&#xD;es:asignar a _ el valor _&#xD;pt:altera _ para _&#xD;de:setze var _ auf _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>value</l><l>proc</l></list><l>if ((typeof varName) != "string") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;proc.homeContext.variables.setVar(varName, value);</l></block><list><block var="name"/><block var="value"/></list></block></script></block-definition><block-definition s="var %&apos;name&apos;" type="reporter" category="variables"><comment x="0" y="0" w="178.00000000000003" collapsed="false">This block reports the value of the variable with the name given.&#xD;&#xD;It looks for that variable following the scope order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos; (the first match it finds).&#xD;&#xD;If that variable does not exist (in any scope) an error happens, stopping their script. You can check it before using the &quot;does var (name) exists?&quot; block. </comment><header></header><code></code><translations>pt:o valor de _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;return proc.homeContext.variables.getVar(varName);</l></block><list><block var="name"/></list></block></block></script></block-definition><block-definition s="does var %&apos;name&apos; exist?" type="predicate" category="variables"><comment x="0" y="0" w="146" collapsed="false">This block reports &quot;true&quot; if there is a variable with this given name (input slot) in that context.&#xD;&#xD;It can be a global, sprite or script variable.&#xD;&#xD;Otherwise it reports &quot;false&quot;.</comment><header></header><code></code><translations>pt:a variável _ existe&#xD;ca:existeix la variable _ ?&#xD;es:existe la variable _ ?&#xD;de:existiert var _ ?&#xD;</translations><inputs><input type="%s"></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>if ((typeof varName) != "string" || varName === "") {&#xD;    throw new Error("name isn&apos;t a string: " + varName);&#xD;}&#xD;return proc.homeContext.variables.silentFind(varName)? true:false;</l></block><list><block var="name"/></list></block></block></script></block-definition><block-definition s="show var %&apos;name&apos;" type="command" category="variables"><comment x="0" y="0" w="181" collapsed="false">This block turns on (show) the watcher view on stage (if it was not already activated) of the variable with the given name (slot input).&#xD;&#xD;It can only access to the closest variable scope (if there different variables with the same name in different scopes) following the order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;No errors if that variable does not exist.</comment><header></header><code></code><translations>ca:mostra la variable _&#xD;es:mostrar variable _&#xD;pt:mostra a variável _&#xD;de:zeige var _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doIf"><custom-block s="does var %s exist?"><block var="name"/></custom-block><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>    var varFrame = proc.homeContext.variables,&#xD;        stage,&#xD;        watcher,&#xD;        target,&#xD;        label,&#xD;        others,&#xD;        isGlobal,&#xD;        name = varName;&#xD;&#xD;    if (name instanceof Context) {&#xD;        if (name.expression.selector === &apos;reportGetVar&apos;) {&#xD;            name = name.expression.blockSpec;&#xD;        } else {&#xD;            proc.doChangePrimitiveVisibility(name.expression, false);&#xD;            return;&#xD;        }&#xD;    }&#xD;    if (proc.homeContext.receiver) {&#xD;        stage = proc.homeContext.receiver.parentThatIsA(StageMorph);&#xD;        if (stage) {&#xD;            target = varFrame.silentFind(name);&#xD;            if (!target) {return; }&#xD;            // first try to find an existing (hidden) watcher&#xD;            watcher = detect(&#xD;                stage.children,&#xD;                morph =&gt; morph instanceof WatcherMorph &amp;&amp;&#xD;                    morph.target === target &amp;&amp;&#xD;                        morph.getter === name&#xD;            );&#xD;            if (watcher !== null) {&#xD;                watcher.show();&#xD;                watcher.fixLayout(); // re-hide hidden parts&#xD;                return;&#xD;            }&#xD;            // if no watcher exists, create a new one&#xD;            isGlobal = contains(&#xD;                proc.homeContext.receiver.globalVariables().names(),&#xD;                varName&#xD;            );&#xD;            if (isGlobal || target.owner) {&#xD;                label = name;&#xD;            } else {&#xD;                label = name + &apos; &apos; + localize(&apos;(temporary)&apos;);&#xD;            }&#xD;            watcher = new WatcherMorph(&#xD;                label,&#xD;                SpriteMorph.prototype.blockColor.variables,&#xD;                target,&#xD;                name&#xD;            );&#xD;            watcher.setPosition(stage.position().add(10));&#xD;            others = stage.watchers(watcher.left());&#xD;            if (others.length &gt; 0) {&#xD;                watcher.setTop(others[others.length - 1].bottom());&#xD;            }&#xD;            stage.add(watcher);&#xD;            watcher.fixLayout();&#xD;        }&#xD;    }</l></block><list><block var="name"/></list></block></script></block></script></block-definition><block-definition s="hide var %&apos;name&apos;" type="command" category="variables"><comment x="0" y="0" w="181" collapsed="false">This block turns off (hide) the watcher view on stage (if it was not already activated) of the variable with the given name (slot input).&#xD;&#xD;It can only access to the closest variable scope (if there different variables with the same name in different scopes) following the order &apos;script&apos; -&gt; &apos;sprite&apos; -&gt; &apos;global&apos;.&#xD;&#xD;No errors if that variable does not exist.</comment><header></header><code></code><translations>ca:amaga la variable _&#xD;es:esconder variable _&#xD;pt:esconde a variável _&#xD;de:verstecke var _&#xD;</translations><inputs><input type="%s"><options>§_getVarNamesDict</options></input></inputs><script><block s="doIf"><custom-block s="does var %s exist?"><block var="name"/></custom-block><script><block s="doRun"><block s="reportJSFunction"><list><l>varName</l><l>proc</l></list><l>    // to delete all temporary watchers, use the primitive "hide" with no inputs&#xD;    var varFrame = proc.homeContext.variables,&#xD;        stage,&#xD;        watcher,&#xD;        target,&#xD;        name = varName;&#xD;&#xD;    if (name instanceof Context) {&#xD;        if (name.expression.selector === &apos;reportGetVar&apos;) {&#xD;            name = name.expression.blockSpec;&#xD;        } else {&#xD;            proc.doChangePrimitiveVisibility(name.expression, true);&#xD;            return;&#xD;        }&#xD;    }&#xD;    if (!name) {&#xD;        proc.doRemoveTemporaries();&#xD;        return;&#xD;    }&#xD;    if (proc.homeContext.receiver) {&#xD;        stage = proc.homeContext.receiver.parentThatIsA(StageMorph);&#xD;        if (stage) {&#xD;            target = varFrame.find(name);&#xD;            watcher = detect(&#xD;                stage.children,&#xD;                morph =&gt; morph instanceof WatcherMorph &amp;&amp;&#xD;                    morph.target === target &amp;&amp;&#xD;                        morph.getter === name&#xD;            );&#xD;            if (watcher !== null) {&#xD;                if (watcher.isTemporary()) {&#xD;                    watcher.destroy();&#xD;                } else {&#xD;                    watcher.hide();&#xD;                }&#xD;            }&#xD;        }&#xD;    }&#xD;</l></block><list><block var="name"/></list></block></script></block></script></block-definition><block-definition s="Leap number of hands" type="reporter" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return window.controller.frame(0).hands.length;</l></block><list></list></block></block></script></block-definition><block-definition s="Leap %&apos;pos&apos; position of hand %&apos;num&apos;" type="reporter" category="other"><header></header><code></code><translations></translations><inputs><input type="%txt" readonly="true">x<options>x&#xD;y&#xD;z</options></input><input type="%n">1</input></inputs><script><block s="doDeclareVariables"><list><l>a</l></list></block><block s="doIfElse"><block s="reportNot"><block s="reportGreaterThan"><block var="num"/><custom-block s="Leap number of hands"></custom-block></block></block><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>pos</l><l>num</l></list><l>var a = {x:0, y:1, z:2}[pos]; return window.controller.frame(0).hands[num-1].stabilizedPalmPosition[a];</l></block><list><block var="pos"/><block var="num"/></list></block></block></script><script><block s="doReport"><l>0</l></block></script></block></script></block-definition><block-definition s="Leap %&apos;pos&apos; rotation of hand %&apos;num&apos;" type="reporter" category="other"><header></header><code></code><translations></translations><inputs><input type="%txt" readonly="true">yaw<options>yaw&#xD;pitch&#xD;roll</options></input><input type="%n">1</input></inputs><script><block s="doIfElse"><block s="reportNot"><block s="reportGreaterThan"><block var="num"/><custom-block s="Leap number of hands"></custom-block></block></block><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>pos</l><l>num</l></list><l>var f = window.controller.frame(0);&#xD;switch (pos){&#xD;  case "yaw":&#xD;    return f.hands[num-1].yaw();&#xD;  case "pitch":&#xD;    return f.hands[num-1].pitch();&#xD;  case "roll":&#xD;    return f.hands[num-1].roll();&#xD;};&#xD;            &#xD;        </l></block><list><block var="pos"/><block var="num"/></list></block></block></script><script><block s="doReport"><l>0</l></block></script></block></script></block-definition><block-definition s="Leap %&apos;pos&apos; position of finger %&apos;num&apos;" type="reporter" category="other"><header></header><code></code><translations></translations><inputs><input type="%txt" readonly="true">x<options>x&#xD;y&#xD;z</options></input><input type="%n">1</input></inputs><script><block s="doIfElse"><block s="reportNot"><block s="reportGreaterThan"><block var="num"/><block s="evaluate"><block s="reportJSFunction"><list></list><l>return window.controller.frame(0).fingers.length;</l></block><list></list></block></block></block><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>pos</l><l>num</l></list><l>var a = {x:0, y:1, z:2}[pos]; return window.controller.frame(0).fingers[num-1].stabilizedTipPosition[a];</l></block><list><block var="pos"/><block var="num"/></list></block></block></script><script><block s="doReport"><l>0</l></block></script></block></script></block-definition><block-definition s="Leap hand %&apos;num&apos; is pinching" type="predicate" category="other"><header></header><code></code><translations></translations><inputs><input type="%s">1</input></inputs><script><block s="doIfElse"><block s="reportNot"><block s="reportGreaterThan"><block var="num"/><custom-block s="Leap number of hands"></custom-block></block></block><script><block s="doReport"><block s="reportGreaterThan"><block s="evaluate"><block s="reportJSFunction"><list><l>num</l></list><l>return window.controller.frame(0).hands[num-1].pinchStrength;</l></block><list><block var="num"/></list></block><l>0.75</l></block></block></script><script><block s="doReport"><block s="reportBoolean"><l><bool>false</bool></l></block></block></script></block></script></block-definition><block-definition s="Leap pinch strength of hand %&apos;num&apos;" type="reporter" category="other"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doIfElse"><block s="reportNot"><block s="reportGreaterThan"><block var="num"/><custom-block s="Leap number of hands"></custom-block></block></block><script><block s="doReport"><block s="reportProduct"><block s="evaluate"><block s="reportJSFunction"><list><l>num</l></list><l>return window.controller.frame(0).hands[num-1].pinchStrength;</l></block><list><block var="num"/></list></block><l>100</l></block></block></script><script><block s="doReport"><l>0</l></block></script></block></script></block-definition><block-definition s="Leap $flag" type="command" category="other"><header></header><code></code><translations></translations><inputs></inputs><script><block s="doIf"><block s="evaluate"><block s="reportJSFunction"><list></list><l>return window.controller !== undefined</l></block><list></list></block><script><block s="doStopThis"><l><option>this block</option></l></block></script></block><block s="doDeclareVariables"><list><l>test</l></list></block><block s="doSetVar"><l>test</l><block s="evaluate"><block s="reportJSFunction"><list></list><l>var leapScript,&#xD;    done = false;&#xD;leapScript = document.createElement(&apos;script&apos;),&#xD;leapScript.onload = function () {&#xD;    done = true;&#xD;    console.log(&apos;leap is ready&apos;);&#xD;};&#xD;document.head.appendChild(leapScript);&#xD;leapScript.src = &apos;https://js.leapmotion.com/leap-0.6.4.min.js&apos;;&#xD;return function () {return done; }</l></block><list></list></block></block><block s="doWaitUntil"><block s="evaluate"><block var="test"/><list></list></block></block><block s="doRun"><block s="reportJSFunction"><list></list><l>window.controller = new Leap.Controller({enableGestures: true, background: true}); window.controller.connect();</l></block><list></list></block></script></block-definition><block-definition s="%&apos;a&apos; ≠ %&apos;b&apos;" type="predicate" category="operators"><header></header><code></code><translations></translations><inputs><input type="%s"></input><input type="%s"></input></inputs><script><block s="doIfElse"><block s="reportEquals"><block var="a"/><block var="b"/></block><script><block s="doReport"><block s="reportBoolean"><l><bool>false</bool></l></block></block></script><script><block s="doReport"><block s="reportBoolean"><l><bool>true</bool></l></block></block></script></block></script></block-definition><block-definition s="number of divisors? %&apos;a&apos;" type="reporter" category="operators"><header></header><code></code><translations></translations><inputs><input type="%n"></input></inputs><script><block s="doReport"><l></l></block></script></block-definition><block-definition s="maximum %&apos;a&apos; of and %&apos;b&apos;" type="reporter" category="operators"><header></header><code></code><translations></translations><inputs><input type="%n"></input><input type="%n"></input></inputs><script><block s="doReport"><l></l></block></script></block-definition><block-definition s="even? %&apos;a&apos;" type="predicate" category="operators"><header></header><code></code><translations></translations><inputs><input type="%n"></input></inputs><script><block s="doReport"><l></l></block></script></block-definition></blocks><variables></variables></project><media name="u2l2 page 3" app="Snap! 6, https://snap.berkeley.edu" version="1"></media></snapdata>