<snapdata remixID="9987482"><project name="Termomitor and rainbow and distance" app="Snap! 6, https://snap.berkeley.edu" version="1"><notes></notes><thumbnail>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAACJUlEQVR4Xu3SwQkAIAADMd1/6AoucZ90gcKRu23HFIgKXACj8m5/AQBBSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt/5A4Lj3qhsHKpPAAAAAElFTkSuQmCC</thumbnail><stage name="Stage" width="480" height="360" costume="0" color="255,255,255,1" tempo="60" threadsafe="false" penlog="false" volume="100" pan="0" lines="round" ternary="true" hyperops="true" codify="false" inheritance="false" sublistIDs="false" scheduled="false" 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struct="atomic" id="2"></list></costumes><sounds><list struct="atomic" id="3"></list></sounds><variables></variables><blocks></blocks><scripts></scripts><sprites><sprite name="Sprite" idx="1" x="15.686274509804434" y="50" heading="195" scale="1" volume="100" pan="0" rotation="1" draggable="true" costume="1" color="80,80,80,1" pen="tip" id="8"><costumes><list id="9"><item><costume name="Untitled" center-x="240" center-y="180" 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id="10"/></item></list></costumes><sounds><list struct="atomic" id="11"></list></sounds><blocks></blocks><variables></variables><scripts><comment x="10" y="9.999999999999995" w="339" collapsed="true">Welcome to Snap! We have pre-loaded the Hummingbird blocks for you. Blocks that move servos, motors, and vibration motors are located in the Motion category. Blocks that control LEDs are in the Looks category. Blocks that read sensor data are in the Sensing category. All Hummingbird blocks are located at the end of the list of blocks in a given category, and they all start with “HB”. &#xD;&#xD;The rest of the blocks are regular Snap! blocks. You can right click on most regular Snap! blocks and select help… to find out how they work. Visit https://www.birdbraintechnologies.com/hummingbirdduo/snap/lessons/ to find out how the Hummingbird blocks work.&#xD;&#xD;You can try any block just by clicking on it. Try it! Hook up an LED to Hummingbird LED port 1 and see if you can get it to turn on!&#xD;&#xD;We love to blink LEDs at BirdBrain Tech! Once you&apos;ve plugged an LED into port 1, try running this program----------&gt;&#xD;&#xD;</comment><script x="48" y="33.000000000000284"><block s="receiveKey"><l><option>space</option></l></block><block s="doForever"><script><block s="doIf"><block s="reportLessThan"><l>60</l><custom-block s="HB Temperature F %n"><l>2</l></custom-block></block><script><custom-block s="Hummingbird LED %n %n"><l>4</l><l>100</l></custom-block><custom-block s="Hummingbird LED %n %n"><l>3</l><l>0</l></custom-block></script></block><block s="doIf"><block s="reportLessThan"><custom-block s="HB Temperature F %n"><l>1</l></custom-block><l>30</l></block><script><custom-block s="Hummingbird LED %n %n"><l>4</l><l>0</l></custom-block><custom-block s="Hummingbird LED %n %n"><l>3</l><l>100</l></custom-block></script></block><block s="doIf"><block s="reportLessThan"><custom-block s="HB Distance Inch %n"><l>1</l></custom-block><l>10</l></block><script><custom-block s="Hummingbird TRI-LED %n R %n G %n B %n"><l>1</l><l>100</l><l>0</l><l>0</l></custom-block></script></block><block s="doIf"><block s="reportAnd"><block s="reportLessThan"><custom-block s="HB Distance Inch %n"><l>1</l></custom-block><l>20</l></block><block s="reportLessThan"><l>10</l><custom-block s="HB Distance Inch %n"><l>1</l></custom-block></block></block><script><custom-block s="Hummingbird TRI-LED %n R %n G %n B %n"><l>1</l><l>0</l><l>100</l><l>0</l></custom-block></script></block><block s="doIf"><block s="reportAnd"><block s="reportLessThan"><custom-block s="HB Distance Inch %n"><l>1</l></custom-block><l>30</l></block><block s="reportLessThan"><l>20</l><custom-block s="HB Distance Inch %n"><l>1</l></custom-block></block></block><script><custom-block s="Hummingbird TRI-LED %n R %n G %n B %n"><l>1</l><l>0</l><l>50</l><l>50</l></custom-block></script></block><block s="doIf"><block s="reportAnd"><block s="reportLessThan"><custom-block s="HB Distance Inch %n"><l>1</l></custom-block><l>40</l></block><block s="reportLessThan"><l>30</l><custom-block s="HB Distance Inch %n"><l>1</l></custom-block></block></block><script><custom-block s="Hummingbird TRI-LED %n R %n G %n B %n"><l>1</l><l>0</l><l>0</l><l>100</l></custom-block></script></block><block s="doIf"><block s="reportAnd"><block s="reportLessThan"><custom-block s="HB Distance Inch %n"><l>1</l></custom-block><l>50</l></block><block s="reportLessThan"><l>40</l><custom-block s="HB Distance Inch %n"><l>1</l></custom-block></block></block><script><custom-block s="Hummingbird TRI-LED %n R %n G %n B %n"><l>1</l><l>50</l><l>0</l><l>50</l></custom-block></script></block></script></block></script><script x="404" y="55.83333333333369"><block s="doIf"><l/><script><custom-block s="Hummingbird Servo %n %n"><l>1</l><l>50</l></custom-block></script></block></script></scripts></sprite><watcher scope="Stage" s="getTimer" style="normal" x="0.15625" y="1.4687501249999997" color="4,148,220" hidden="true"/><watcher scope="Stage" s="getLastAnswer" style="normal" x="0.15625" y="1.7968751562500032" color="4,148,220" hidden="true"/><watcher scope="Sprite" s="getScale" style="normal" x="0.15625" y="2.1250001874999924" color="143,86,227" hidden="true"/></sprites></stage><hidden></hidden><headers></headers><code></code><blocks><block-definition s="Hummingbird LED %&apos;port&apos; %&apos;intensity&apos;" type="command" category="looks"><header></header><code></code><translations></translations><inputs><input type="%n">1</input><input type="%n">50</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>portnum,intensitynum</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var realPort = portnum-1;&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.LEDs === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.LEDs = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setLEDIntensity: function(port, intensity) {&#xD;            function callback() {&#xD;                if (window.birdbrain.LEDs[port] === intensity) {&#xD;                    delete window.birdbrain.LEDs[port];&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.LEDs.setLEDIntensity(port, window.birdbrain.LEDs[port]);&#xD;                }&#xD;            }&#xD;&#xD;            var report = {&#xD;                message:"L".charCodeAt(0),&#xD;                port: port.toString().charCodeAt(0),&#xD;                intensity: intensity&#xD;            };&#xD;            chrome.runtime.sendMessage(hummingbirdAppID, report, callback);&#xD;        }&#xD;    }&#xD;}&#xD;&#xD;var realIntensity = Math.floor(intensitynum*2.55);&#xD;&#xD;realIntensity = Math.max(Math.min(realIntensity,255.0),0.0);&#xD;&#xD;if (window.birdbrain.LEDs[realPort] === undefined) {&#xD;  window.birdbrain.LEDs.setLEDIntensity(realPort, realIntensity);&#xD;}&#xD;&#xD;window.birdbrain.LEDs[realPort] = realIntensity;&#xD;</l></block><list><block var="port"/><block var="intensity"/></list></block><block s="doWait"><l>0</l></block></script></block-definition><block-definition s="Hummingbird TRI-LED %&apos;port&apos; R %&apos;redLED&apos; G %&apos;greenLED&apos; B %&apos;blueLED&apos;" type="command" category="looks"><header></header><code></code><translations></translations><inputs><input type="%n">1</input><input type="%n">0</input><input type="%n">100</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>portnum</l><l>rednum</l><l>greennum</l><l>bluenum</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var realPort = portnum-1;&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.triLEDs === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.triLEDs = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setLEDIntensities: function(port, intensities) {&#xD;            function callback() {&#xD;                if (JSON.stringify(window.birdbrain.triLEDs[port]) === JSON.stringify(intensities)) {&#xD;                    delete window.birdbrain.triLEDs[port];&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.triLEDs.setLEDIntensities(port, window.birdbrain.triLEDs[port]);&#xD;                }&#xD;            }&#xD;&#xD;            var report = {&#xD;                message:"O".charCodeAt(0),&#xD;                port: port.toString().charCodeAt(0),&#xD;                red: intensities[0],&#xD;                green: intensities[1],&#xD;                blue: intensities[2]&#xD;            };&#xD;            chrome.runtime.sendMessage(hummingbirdAppID, report, callback);&#xD;        }&#xD;    }&#xD;}&#xD;&#xD;var realIntensities = [rednum, greennum, bluenum].map(function(intensity) {&#xD;    return Math.floor(Math.max(Math.min(intensity*2.55, 255), 0));&#xD;});&#xD;&#xD;if (window.birdbrain.triLEDs[realPort] === undefined) {&#xD;    window.birdbrain.triLEDs.setLEDIntensities(realPort, realIntensities);&#xD;}&#xD;&#xD;window.birdbrain.triLEDs[realPort] = realIntensities;&#xD;</l></block><list><block var="port"/><block var="redLED"/><block var="greenLED"/><block var="blueLED"/></list></block><block s="doWait"><l>0</l></block></script></block-definition><block-definition s="Hummingbird Servo %&apos;port&apos; %&apos;position&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%n">1</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>portnum</l><l>ang</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var realPort = portnum-1;&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.servos === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.servos = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setServoAngle: function (port, angle) {&#xD;            function callback() {&#xD;                if (window.birdbrain.servos[port] === angle) {&#xD;                    delete window.birdbrain.servos[port];&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.servos.setServoAngle(port, window.birdbrain.servos[port]);&#xD;                }&#xD;            }&#xD;            var report = {&#xD;                message: "S".charCodeAt(0),&#xD;                port: port.toString().charCodeAt(0),&#xD;                angle: angle&#xD;            };&#xD;            chrome.runtime.sendMessage(hummingbirdAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;var realAngle = Math.floor(ang*1.25);&#xD;&#xD;realAngle = Math.max(Math.min(realAngle,225.0),0.0);&#xD;&#xD;if (window.birdbrain.servos[realPort] === undefined) {&#xD;    window.birdbrain.servos.setServoAngle(realPort, realAngle);&#xD;}&#xD;&#xD;window.birdbrain.servos[realPort] = realAngle;</l></block><list><block var="port"/><block var="position"/></list></block><block s="doWait"><l>0</l></block></script></block-definition><block-definition s="Hummingbird Motor %&apos;port&apos; %&apos;speed&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%n">1</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>portnum</l><l>velocity</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var realPort = portnum-1;&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.motors === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.motors = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setMotorVelocity: function (port, velocity) {&#xD;            function callback() {&#xD;                if (window.birdbrain.motors[port] === velocity) {&#xD;                    delete window.birdbrain.motors[port];&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.motors.setMotorVelocity(port, window.birdbrain.motors[port]);&#xD;                }&#xD;            }&#xD;            var report = {&#xD;                message: "M".charCodeAt(0),&#xD;                port: port.toString().charCodeAt(0),&#xD;                direction: (velocity &lt; 0 ? 1 : 0).toString().charCodeAt(0),&#xD;                velocity: Math.abs(velocity)&#xD;            };&#xD;            chrome.runtime.sendMessage(hummingbirdAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;var realVelocity = Math.floor(velocity*2.55);&#xD;&#xD;realVelocity = Math.max(Math.min(realVelocity,255), -255);&#xD;&#xD;if (window.birdbrain.motors[realPort] === undefined) {&#xD;  window.birdbrain.motors.setMotorVelocity(realPort, realVelocity);&#xD;}&#xD;&#xD;window.birdbrain.motors[realPort] = realVelocity;</l></block><list><block var="port"/><block var="speed"/></list></block><block s="doWait"><l>0</l></block></script></block-definition><block-definition s="Hummingbird Vibration %&apos;port&apos; %&apos;intensity&apos;" type="command" category="motion"><header></header><code></code><translations></translations><inputs><input type="%n">1</input><input type="%n">0</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>portnum</l><l>intensitynum</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var realPort = portnum-1;&#xD;////////////////////////////////////////////////////////////////////////////////&#xD;// In order to avoid sending more messages than the app can handle, whenever we&#xD;// send a message we also save it in a persistent global variable. When the&#xD;// message is processed in the app, the callback checks if the global variable&#xD;// still matches what it was changed to. If it was, it deletes the global&#xD;// variable. Otherwise the message is resent with new data.&#xD;//&#xD;// When this block is called it checks if the global value has been set. If it&#xD;// has, it sends a message. Otherwise it just updates the value and lets the&#xD;// callback handle it.&#xD;&#xD;&#xD;// We can&apos;t run code beforehand to define values so we must check each block&#xD;// call if they are set.&#xD;if (window.birdbrain === undefined || window.birdbrain.vibrations === undefined) {&#xD;    window.birdbrain = window.birdbrain || {};&#xD;    window.birdbrain.vibrations = {&#xD;        // By attaching this function to a global variable, it is only&#xD;        // defined once instead of every time this block is called, improving&#xD;        // performance significantly.&#xD;        setServoIntensity: function (port, intensity) {&#xD;            function callback() {&#xD;                if (window.birdbrain.vibrations[port] === intensity) {&#xD;                    delete window.birdbrain.vibrations[port];&#xD;                }&#xD;                else {&#xD;                    window.birdbrain.vibrations.setServoIntensity(port, window.birdbrain.vibrations[port]);&#xD;                }&#xD;            }&#xD;            var report = {&#xD;                message: "V".charCodeAt(0),&#xD;                port: port.toString().charCodeAt(0),&#xD;                intensity: intensity&#xD;            };&#xD;            chrome.runtime.sendMessage(hummingbirdAppID, report, callback);&#xD;        }&#xD;    };&#xD;}&#xD;&#xD;var realIntensity = Math.floor(intensitynum*2.55);&#xD;&#xD;realIntensity = Math.max(Math.min(realIntensity,255.0),0.0);&#xD;&#xD;if (window.birdbrain.vibrations[realPort] === undefined) {&#xD;  window.birdbrain.vibrations.setServoIntensity(realPort, realIntensity);&#xD;}&#xD;&#xD;window.birdbrain.vibrations[realPort] = realIntensity;</l></block><list><block var="port"/><block var="intensity"/></list></block><block s="doWait"><l>0</l></block></script></block-definition><block-definition s="Say This %&apos;speech&apos;" type="command" category="sound"><header></header><code></code><translations></translations><inputs><input type="%txt">I am known by many names, but you may call me...Tim.</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>phrase</l></list><l>var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;var report = { message: "SPEAK", val: phrase};&#xD;chrome.runtime.sendMessage(hummingbirdAppID, report, function(){});</l></block><list><block var="speech"/></list></block></script></block-definition><block-definition s="Hummingbird Light %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;    sensorvalue = sensorvalue / 2.55;&#xD;    sensorvalue = parseInt(sensorvalue);&#xD;&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4</l></block><list><block var="port"/></list></block></block></script></block-definition><block-definition s="HB Temperature C %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;    sensorvalue = Math.floor(((sensorvalue-127)/2.4+25)*100/100);;&#xD;&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4</l></block><list><block var="port"/></list></block></block></script></block-definition><block-definition s="HB Temperature F %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doReport"><block s="reportRound"><block s="reportSum"><l>32</l><block s="reportProduct"><l>1.80</l><custom-block s="HB Temperature C %n"><block var="port"/></custom-block></block></block></block></block></script></block-definition><block-definition s="HB Distance CM %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;    var reading = sensorvalue*4;&#xD;&#xD;    if(reading &lt; 130){&#xD;        sensorvalue =  100;&#xD;    }&#xD;    else { //formula based on mathematical regression&#xD;            reading = reading - 120;&#xD;            var distance;&#xD;            if (reading &gt; 680)&#xD;                distance = 5.0;&#xD;            else{&#xD;                var sensor_val_square = reading*reading;&#xD;                distance = sensor_val_square*sensor_val_square*reading*-0.000000000004789&#xD;				               + sensor_val_square*sensor_val_square*0.000000010057143&#xD;				               - sensor_val_square*reading*0.000008279033021 &#xD;				               + sensor_val_square*0.003416264518201 &#xD;				               - reading*0.756893112198934 &#xD;				               + 90.707167605683000;&#xD;            }&#xD;            sensorvalue =  parseInt(distance);&#xD;        }&#xD;&#xD;&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4</l></block><list><block var="port"/></list></block></block></script></block-definition><block-definition s="HB Distance Inch %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doReport"><block s="reportQuotient"><block s="reportRound"><block s="reportQuotient"><custom-block s="HB Distance CM %n"><block var="port"/></custom-block><l>0.254</l></block></block><l>10</l></block></block></script></block-definition><block-definition s="Hummingbird Raw Sensor %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;    sensorvalue = sensorvalue / 2.55;&#xD;    sensorvalue = parseInt(sensorvalue);&#xD;&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block></block></script></block-definition><block-definition s="Hummingbird Knob %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;    sensorvalue = sensorvalue / 2.55;&#xD;    sensorvalue = parseInt(sensorvalue);&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4</l></block><list><block var="port"/></list></block></block></script></block-definition><block-definition s="Hummingbird Sound %&apos;port&apos;" type="reporter" category="sensing"><header></header><code></code><translations></translations><inputs><input type="%n">1</input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>port</l></list><l>var sensorvalue = Number.MAX_VALUE;&#xD;&#xD;&#xD;&#xD;var hummingbirdAppID = "lfloofocohhfeeoohpokmljiinfmpenj";&#xD;&#xD;&#xD;&#xD;var realport = port - 1;&#xD;&#xD;&#xD;&#xD;var myself = this;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function getSensorData(callback) {&#xD;&#xD;&#xD;&#xD;    var getValue = function(response) {&#xD;&#xD;&#xD;&#xD;        if (realport === 0)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port1;&#xD;&#xD;&#xD;&#xD;        else if (realport === 1)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port2;&#xD;&#xD;&#xD;&#xD;        else if (realport === 2)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port3;&#xD;&#xD;&#xD;&#xD;        else if (realport === 3)&#xD;&#xD;&#xD;&#xD;            sensorvalue = response.port4;&#xD;&#xD;&#xD;&#xD;        callback(sensorvalue);&#xD;&#xD;&#xD;&#xD;    };&#xD;&#xD;&#xD;&#xD;    console.log("sending message to chrome");&#xD;&#xD;&#xD;&#xD;    chrome.runtime.sendMessage(hummingbirdAppID, {&#xD;&#xD;&#xD;&#xD;        message: "POLL"&#xD;&#xD;&#xD;&#xD;    }, getValue);&#xD;&#xD;&#xD;&#xD;    console.log("sent message to chrome");&#xD;&#xD;&#xD;&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;function processValue(sensorvalue) {&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;    console.log("sensor value has been set: ", sensorvalue);&#xD;&#xD;&#xD;&#xD;    if (port === 1)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy1 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 2)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy2 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 3)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy3 = sensorvalue&#xD;&#xD;&#xD;&#xD;    else if (port === 4)&#xD;&#xD;&#xD;&#xD;      myself.hummingbirdDummy4 = sensorvalue&#xD;};&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;&#xD;getSensorData(processValue);&#xD;&#xD;&#xD;</l></block><list><block var="port"/></list></block><block s="doWait"><l>0.01</l></block><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>port</l></list><l>if (port === 1)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy1&#xD;&#xD;&#xD;&#xD;else if (port === 2)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy2&#xD;&#xD;&#xD;&#xD;else if (port === 3)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy3&#xD;&#xD;&#xD;&#xD;else if (port === 4)&#xD;&#xD;&#xD;&#xD;  return this.hummingbirdDummy4</l></block><list><block var="port"/></list></block></block></script></block-definition></blocks><variables></variables></project><media name="Termomitor and rainbow and distance" app="Snap! 6, https://snap.berkeley.edu" version="1"></media></snapdata>