Do Now Lab 2.4: Debugging
by staaaarkey
(remixed from Do_Now 2.4_Starter, by andrewspiece)
Project Description
WASD is to control the blue dog and the arrow keys are used to control Alonzo.
Bugs fixed:
1) Fixed the way the blue dog was facing when resetting/starting. (Added a point in direction -90*)
2) Forever was not inserted into the "if" scripts, and keys weren't deteced. (Added a forever script to include the different key presses)
3) Blue dog's "if touching Alonzo" wasn't attached properly into the "if" scripts. (Moved it into the forever script to include it into it as well)
4) "if on edge, bounce" was inserted within the left arrow key instead of constantly checking if the sprites were on the edge. (Included this at the end of the forever, within it)
5) Fixed the placement of "I'm going to get you!" for Alonzo. (moved it from receive reset to under the if left arrow pressed script)
6) "if" statement for left arrow was inside the "if" statement for right arrow. (moved it under right arrow instead of within it to be included in the forever properly)
Created October 13, 2021
Last updated October 13, 2021
Shared October 13, 2021