Laser Tag 2
Just something I whipped up on the side during my Computer Science class. It took like 3 days to make and it was a lot of fun. Let me break down the few details it has. Working on a better optimized version of this under the name Laser Tag 2.1 Todo List: Multiplayer, More Lasers, Try to Fix the Unfixable Things, Random Lag Spikes Things I can't fix: The only way to restart is hitting the flag again. The way gameovers are currently designed makes this hard to implement, but if I feel up to it I might sort it out. It would just be a pain to troubleshoot. Control Type 1: W-Up, A-Left, S-Down, D-Right Control Type 2: Arrows (I figure everyone knows which arrow does what, but whatever): Up Arrow-Up, Left Arrow-Left, Down Arrow-Down, Right Arrow-Right Control Type 3: Move the mouse around and the player will follow. Red Laser: Can duplicate Yellow Laser: Twice as fast as the rest Blue Laser: Randomly teleports the player to a random location on the screen. Green Laser: Randomly turns invisible, but can't hurt you while invisibe; it can however pop up right in front of you Purple/Pink Laser: Randomly teleports Black Laser: Actively targets the player. Grey Laser (Thunder Cloud): Randomly grows for a short time (like it is striking lightning) Orange Laser: Generic/Standard Laser, with no special attributes
Created August 21, 2021
Last updated November 17, 2021
Published August 21, 2021