Laser Tag 2

by dero
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Just something I whipped up on the side during my Computer Science class. It took like 3 days to make and it was a lot of fun. Let me break down the few details it has.

Working on a better optimized version of this under the name Laser Tag 2.1

Todo List: Multiplayer, More Lasers, Try to Fix the Unfixable Things, Random Lag Spikes

Things I can't fix: The only way to restart is hitting the flag again. The way gameovers are currently designed makes this hard to implement, but if I feel up to it I might sort it out. It would just be a pain to troubleshoot.

Control Type 1: W-Up, A-Left, S-Down, D-Right
Control Type 2: Arrows (I figure everyone knows which arrow does what, but whatever): Up Arrow-Up, Left Arrow-Left, Down Arrow-Down, Right Arrow-Right
Control Type 3: Move the mouse around and the player will follow.

Red Laser: Can duplicate
Yellow Laser: Twice as fast as the rest
Blue Laser: Randomly teleports the player to a random location on the screen.
Green Laser: Randomly turns invisible, but can't hurt you while invisibe; it can however pop up right in front of you
Purple/Pink Laser: Randomly teleports
Black Laser: Actively targets the player.
Grey Laser (Thunder Cloud): Randomly grows for a short time (like it is striking lightning)
Orange Laser: Generic/Standard Laser, with no special attributes

Created August 21, 2021

Last updated November 17, 2021

Published August 21, 2021