Raymoon Engine 2.0 [BIG REWORK]

Project Description

Update Version 2.0! Logs

Reworked rendering and Scan system

Switched from Pen Draw to Semi-Pixel Draw

Looks better but more Optimzation needed. 

New Map

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Bugs:

Getting close to Walls causes ripping
No collision
Laggy due to low optimization
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Update Version 1.4 Logs

Added a new texture system that in its beta, can cast Higher-Res Textures, at the cost of preformace since render time gets extended. soon when I can master the texture rendering I will make a more brick looking texture, for now we have really low res brick.

Added Render Optimization

Added New Test Map

Added Frames Generated Per Second Counter




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What's Next?

-Quality Presets
-Version 2.1
-Background rendering

Created November 21, 2025

Last updated November 21, 2025

Published November 21, 2025