Skibidi Toilet: The Game

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How to play Skibidi Toilet The Game!

Classic Skibidi Toilet: The Game Instructions

To get started, everyone selects their piece.
Put your pawns on "start."
To start, you draw a card from the deck. Any number, with the exception of 4, will bring your pawns out of "start."
For each turn, throw the two dice and use the number received to move one of your pawns clockwise around the board. Players might move forward or backward a specific number of spaces or switch places with other players.
There are some units on the board that if landed on, the player will draw a card. These cards will give instructions for the player to move their pawn.
If a player uses a card, place the card face up into the discard pile. (Reshuffle the discard pile when you run out of cards.)
Gameplay continues until one person gets all of their pawns in their "home" space - This is the winner of the game.
Moving Your Pawn Around the Board
Once your pawn gets on the board, there are several different actions it can take, depending on the dice number or card you draw.
You can jump over another player's pawns to continue moving your to your designated number.
If you land on a space occupied by another player, you say "Skibidi!" and that pawn gets bumped back to its "start."
If you will land on an area with your pawn, you can forfeit your turn, or choose to move another pawn if available.
If you land on a triangle of a slide with another color, you slide down, bumping any other pawns back to start (this includes your own pawns). If the slide is your pawn’s color, you do not slide.
When a pawn is getting close to "home," it will move into the "safety zone." This is an area only your pawns can enter. No pawns may enter the safety zone backward.

The Functions of Numbers

You can receive 11 different numbers by throwing the two dice. According to the official Skibidi rule set, these numbers will give you different functions
2 allows you to choose between moving one pawn either one or two spaces forward.
3, 5, 6, 8, 9, & 12 moves one pawn forward that many spaces.
4 moves one pawn backward that many spaces.
7 moves one pawn forward that many spaces or can be split between two pawns.
10 moves one pawn forward that many spaces or moves one pawn backward one space.
11 moves one pawn forward 11 spaces or allows you to swap two pawns. You can forfeit this move if you don't want to switch or move eleven spaces.

The “Skibidi!” Cards

There are some units on the board that if landed on, the player will draw a card.

The “Fanum Tax!” card takes one pawn from your start and put it in a space occupied by another player. You then move their pawn back to start.(20
The “Chug Jug” card will protect you from the Fanum Tax card. When drawn, the player will keep the card until a player attempts to use the Fanum Tax card. Then, this card will be discarded.(5
The “Sussy Imposter” card allows you to choose another players pawn to send back to the start. Unlike the Fanum Tax card, you will not replace their position.(15
The “Crewmate” card will protect you from the Sussy Imposter card. When drawn, the player will keep the card until a player attempts to use the Sussy Imposter card. Then, this card will be discarded.(5
The “Devious Lick” card allows you to steal either a Chug Jug or Crewmate card from another player. If nobody else owns one of these cards, discard this card.
The “Rift” card allows you to move one of your pawns 7-12 spaces forwards or 1 - 6 spaces backwards.
The “Negative aura” card moves one of your pawns back 12 spaces.
The “Mog” card will send any other team’s pawns within three spaces of one of your selected pawns back to their start.
The “Nikocado Avocado” card allows you to move one of your pawns two steps ahead of another team’s pawn.

Created November 14, 2024

Last updated November 19, 2024

Published November 19, 2024